Citadels are WAY too much work for only 1 attempt
Title says it all. The citadel bosses should not be harder than bosses like Xesht or Taskmaster. I understand they need to be spiced up, but the random effects they get can really screw with certain builds and completely catch you off guard. All that work to optimize and only 1 shot, ridiculous.
Suggestion, citadels should have more than 1 attempt, with the amount of waystone find inversely proportional to the number of attempts. The higher the chance for more rewards, the lower the number of retries. If you want more counter-balance, make the citadel mobs/boss reroll their random effects. While a different bad combo could occur with subsequent attempts, the chances the same bad situation reappears is minimal. Dernier bump le 6 mars 2025 à 20:21:52
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