Trading and world map system
Hello
Trading ideas. From what is already implemented Remove requirement to invite in party or to close to close to buyer x seller since this has always broken the fun : stopping a juicee lap, kicking a 6th member before you can invite, or leaving your party, whatever this is just annoying. Add QOL floating right panel when a buyer wants to purchase From there show the item to be sold Add an accept or refuse button If seller accept the amount of currency needed should be automatically deducted from the buyer's stash. No need to go get and split the currency The buyer ofc can suggest what alountof currency before he/she buys the item Seller will have what the buyer offers and what was the price the seller listed his item Add a maximum 10 ongoing trade offers so that the sellers have to clear his selling panel if h. This bring some social interaction since this is what GGG wants Ofc add chat per trade This is for items sold to currency. For items to items users should use the traditional trading face to face. For world map improvement, please zoom out more we can't see much on pc monitor Please highlight only the tower when our cursor is on OR/and a button to activate the circles if the player wish so Use a 2D world map? Like the skill tree. The world map right now is jut buggy' Use better tower zone circle highlighter, the Brown circle is so hard and visually bad Please add on these if there is a need. Regards, Dernière édition par Jibie#0032, le 7 mars 2025 à 04:08:31 Dernier bump le 6 mars 2025 à 15:56:04
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I forgot
Add a way to show our stashes directly from the atlas map, it is really antifun to exit the atlas map then go to inventory, get the items into the player inventory then eventually reopen the atlas. Make it a one time purchase feature if you want GGG. take our money For waystone juicing : Give us a way to chain redundung clicks into one big chaining actions For example : inside a waystones filled stash or inventory, apply alch, then exalts till full affixes, then apply 3x greed with ONE BUTTON. The result ofc will take as much as tje system need to appy these actions. We dont need to do that, let the game, server or tje computer compute and do it for us Another example: when applying 3x deli greed, instead of always cctrl+clicking 3 greeds, ctel+cooking 1 map or item, apply the mod, ctrlc+cliking to remove the map and so on so forth, make it that 3 deli greed will always stay and we just need to Ctrl click the maps OR like juste befor : define another chaining actions so that a waystone filled stash or inventory will be applied 3x greed. You can improve on this, I won't explain the possibilities. Put it into one time MTX if you want. Just zdd more QOl to tje game! Thank you GGG |
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