PoE 2 Leveling: Uniques Not Breaking the Mold
In ARPGs, stumbling across a unique item can completely shift your character’s build in an exciting, unexpected way. You might start with a clear plan in mind, but a single drop can inspire you to pivot and break the grind’s monotony. After 300 hours in Path of Exile 2, I’ve yet to find a unique—especially while leveling—that sparks that kind of game-changing moment for me. For a point of reference, look at Hades—its god boons are a great example of what I mean. You’re offered three boons, and one often stands out as the best fit for your current setup, so you adapt and build around it. That’s what makes roguelites so engaging: the unpredictability forces you to rethink on the fly. I’m craving that same vibe from uniques in PoE 2. Am I off base for hoping for this?
Dernier bump le 7 mars 2025 à 03:21:33
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Yeah their first go at uniques has been bad. Hopefully they fix it.
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Pillar is cool, can start -> fin with it
Widowhail is cool, can start -> fin with it Should be least 1 staff, sword, axe, mace, bow, crossbow, wand, etc that you can use in the same manner, juicy as that scales and can be given some dope corrupts. Armor - same. Most of the stuff you level with you ditch, lots of people use ghostW but thats about it! |
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I just want some simple and straightforward decent waeapons rings ammys, especially for SSF - that are not designed around obscure or very situational game mechanics.
The uniques GGG design you tend to have to re-do your whole build around them. This won't change it's very clear from the last teasers this is a design direction they're going for good or for worse. There's bound to be some decent uniques coming But yeah this is a massive L for me, I have collected a hundred uniques now, maybe more? There's a bunch of uniques that are usable at low level but relatively few, flexible mid/high tier uniques. The way I would fix uniques to fit POE2's design is I would make them more like Essences. ANd then the ability to turn any normal base into a unique with the right essence, but that means you could use a "formula" on low/mid/high tier bases scaling the damage accordingly, making lots of existing uniques much more usable. |
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Essences and weapons in POE1 were way easier and better. I used to rip a new char thru day 1 on a league using essence and white weapons but now it's shit house in comparison
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Itemization in POE2 isn't bad (esp in comparison with absolutely terrible D4) but isn't great either. 25 y.o Diablo II one is much more superior.
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Level-scaling uniques are the only really bad idea here.
Other uniques are quite fun and actually can shift you build for some time |
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