Trading system is terrible, we have tons of different way to add "friction" into trading without it
I know many people have said this before, but I'll go about it again: We need an auction house, or a new trading system that is not 10 years old.
1. The current trading system has many severe issues: - Most important thing, you have to be online to trade. This makes casual player can't participate in trade much, because of their limited playtime. Imagine at the first days of the league, someone loot something worth 10 ex, but they have to go offline. The next day they're online and the item is now worth 1 ex, what a great experience that is. This also increases the gap between casual and hardcore players in Trade league. - Current trading system, which is via a website, is really out of date and literally NO game in 2025 is doing. That's why new players will have a hard time to get used to it, or not even know about it. Literally only old players who were too used to POE1 are protecting this trading system, because they refuse to change, and they want POE2 to be just like POE1. You can see the community's opinions here: https://www.reddit.com/r/PathOfExile2/search/?q=trading+system&cId=3d7eefb0-fa30-470c-a357-e7345bca0a09&iId=68507efd-0804-4c61-af17-2a183d7a3c19 https://www.pathofexile.com/search/results/trading/search-within/posts-threads/forums/2213 New players complimented a lot of stuffs about the game, but no posts mentioned how great the current trading system is. - Using a website to trade kills immersion, shows that the developer doesn't care about what is in their game, lacking capabilities to make an in-game trade function (which every other games have) but have to rely on a website. This also empowers scammers, price fixers, bots, which I have everyone understand how bad it is, further strengthen the gap between new and veteran POE players, while creating bad experiences for new players. - AFK, refuse to buy after pm, refuse to sell, etc. Adding "friction" to trade does not have to be this way. This is just another way of wasting players' time, showing that the devs don't respect their time, because this trading system wastes their time so badly. It's partly players' fault that these "community issues" happen, but it's also devs' fault for letting it happen, and for fricking 10 years. 2. How to add "friction" into trade, or limit power gain from trading, without this terrible trading system: - Create an auction house ingame, with the same search feature as the website. Create a quest for players to introduce them to the AH (trade league only). - Add limit to number of sellable/buyable items from the auction house daily, this limit changes per character level. E.g. lv 40 can sell 1 item and buy 1 item from the auction house daily, lv 50 can do 2 each, lv 60 can do 3 each, lv 70 = 4, 80 = 5, 90 = 6, 100 = 10. You can even sell microtransactions for players to have +1/ +2 sell/buy slot daily. - Add gold fee to each item sold/bought from the auction house, depends on the currency values of the item. E.g. 1000 gold per ex, 10k gold per divine. So instant buy or sell an item priced 10 ex from the AH will cost the buyer and seller 10k gold each, an item priced 10 div will cost each 100k gold. Players will have to pay this when the transaction is completed to retrieve their items/currencies from AH. 3. Why? How would these help players? - Increase immersion, the game will feel like a real game, not a web vendor like Shopee anymore. - Reduce time cost for players to sell and buy their stuffs. Increase time for players to do actual gaming (mapping). - Make game more newbie-friendly since everything is in-game. Everyone will understand how to trade with the AH introduction quest. - More balanced between PC players and console players, reduce gap between casual players and hardcore players. - No more price fixers, no more scammers (or at least less). No more frustration when there is a very good item that you want to buy/sell, is listed but the seller/buyer will not reply. - Community interaction will be better: Since AH keeps the function to PM the seller, buyers can pm them if they're online, and negotiate with them to remove the item from AH to do direct trade, to make the trade gold-free for both sides. Of course there might still be risks of being scammed this way, but at least it'll be less than current trade (100% direct). - Since the sell/buy slots on AH are limited daily, people won't be able to put everything into the "1 ex" stash tab like before, they'll have to price check carefully before putting items on the AH, hence less noise on the market, and less chance for newbies to be ripped off. - Friction is still there: People will need to farm gold to do instant buy/sell from AH, the number of slots is limited, so people can't keep buying from AH without playing the game (by doing RMT before). People can't just flipping items from the AH all day without playing the game. People will have to consider more carefully before buying/selling items, because gold is not easy to farm. That's it for now on my mind. Please feel free to discuss. For me, I reached lv 97 with my own build which is not meta (https://www.youtube.com/watch?v=SeZ_5dmw9x0), and I'm out of the game 1 month ago mostly because of this trading system. I'm a dad with a fulltime work and I can't keep supporting a game that does not respect my time, while they definitely have the ability to do so. Hopefully this will be changed before 1.0.0. Dernier bump le 14 févr. 2025 13:59:08
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you can't add trade restrictions which are based on the player having only one account if accouts are free to make.
you also can't add "gold restrictions" if there are methods to get gold than other than playing the game. age and treachery will triumph over youth and skill!
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GGG has succeeded if their definition of 'trade friction' is creating a terrible trading experience for most users.
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Genuine question: why do people still think we need friction on trading in this game?
With all the friction trade already has, it already trivializes the game. Reach T5+ with campaign items, drop 10-20 exalts in your build and you're good to go all the way to T15+. The only difference is that the process of buying 10-20 exalts worth of cheap items is an annoying chore. Also, I don't think any serious player that plays the "intended" game (mapping, bosses, etc) would prefer trading over dropping and crafting their own gear and having agency over their own progression. People just use trade because SSF is impossible unless you play this game for a living or you're willing to play a single character doing the same 1-button-pressing on the same handful of bad layout maps and watching the same VFX on screen for 3-4 months. |