Atlas Map QoL Suggestions

I do enjoy the node-based exploration of the atlas map with the towers enhancing the nodes in various ways. I'm likely one of the few who are actually enjoying POE-2 more than POE-1.

That said, the atlas map is clunky and fairly painful to navigate. To paint a picture: it's tedious to click and drag, finally finding a node you want to run, go to your stash, find the waystone you want to use on said node, then get back to the map device, only to have it centered back (with some random offset) where you currently are so you have to click and drag your way back to where you think the node might have been. I have a few suggestions to remediate the "chore" feeling while retaining the existing system.

As mentioned by many others, being able to zoom out much further (at least 3-4x as much) would help. Especially while having to click and drag your way across.

Speaking of the click and drag, to get anywhere is very slow (especially with how close the camera is to the nodes). My suggestion is adding WASD panning alternative.

Node connectivity could be improved a bit. I run into many situations where I'm heading a direction and suddenly there is a long wall of disconnect. I've had to go way out and around an ocean to get back around to a citadel.

A search feature would also be much appreciated. This has also been suggested by many other players. For me, highlighting the nodes would likely be enough, but I understand that may not be enough once the map spans much further out than I have gotten.

I noticed another player suggested accessing the stash from the atlas map. My two cents would be to do something similar to the relics tab and sanctum at the start once the map tab becomes available. Once you click a node, the tab and or your inventory could be used to get a waystone.

Also, less of a QoL feature, but still an idea:
Perhaps have some mechanic to increase number of corrupted nodes.

Thanks for everything you all are doing. I'm very excited for the full release to experience everything as a whole.
Dernier bump le 12 févr. 2025 23:46:51

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