Group play, feedback, possible suggestions
Social Panel:
Missing filters to search for parties: Level Loot type (free for all, short, permanent allocation) Ability to sort parties based on the number of participants and loot type. Party Creation Modes: Allow creating a party with two join modes: invite-only and open. Allow writing a short description of your character to indicate your role/build when joining a party. These two options would help prevent people from joining maps at random and then leaving as soon as they die; it’s natural that in juiced maps an under-leveled character or one with low defenses gets blown up at the first hit. BUG: If someone joins after the group leader has entered the map, they cannot use the portals; the only way to access them is for the leader to exit the map. Obviously, this situation is almost impossible since it would waste a portal unnecessarily. Other Issues: In the social list, parties are marked as full when the total number of participants reaches 5, leaving one slot empty. Moreover, if someone dies, they can’t rejoin. What’s the point? Improvements: Remove the “encumbrance” from characters. It’s literally nauseating to have a stacker in the party who can push you around the map. Enable group map resurrection, or create a class or a skill capable of doing so. Dernier bump le 12 févr. 2025 07:37:38
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