Warriors are miserable maggots.

I'm stuck at level 93, and I couldn't agree more. My total gear investment is well over 100 DIV, yet there's absolutely nothing I can do. Sure, I make careless mistakes on maps sometimes, but Simulacrum? That's just pure suffering.

Honestly, I could go on forever about the problems, but to sum it up: I don't think other insane builds (like SPARK or autobomber) should be nerfed, but Warrior in its current state is just absolute garbage.

First off, compared to ES and MoM, our hit pool is ridiculously small, and there’s practically no way to scale it. Life tanks? Yeah, good luck making that work. And let’s talk about armor—because, as we all know, it does a fantastic job of mitigating the insane elemental damage we constantly take. Oh wait, no it doesn’t. Most of my deaths come from elemental damage dealt by certain mobs, and while QoL updates have made things slightly better, 4–5K health just isn’t enough. The moment you get surrounded by bubble mobs or suppression auras, you're dead. And guess what? That happens all the time.

But the real icing on the cake? The skill wind-up time. I’m running an 80% Reduce EQ Build, so it’s at least somewhat manageable, but something like HOTG? Completely useless. Oh, and unlike other classes, we can’t even scale DPS properly. No debuff effects, no crit synergies—our damage output is hard-capped. I'm using Giant’s Blood just to boost my base damage, but with that amazing 3x STR requirement, I have to waste valuable gear slots stacking STR just to make it work.

I have no idea what level of power GGG considers "appropriate," but when even a weak meta build can hit 250K DPS on paper, while Warrior—locked behind a ridiculously long cooldown HOTG—barely scrapes 300K DPS… is this some kind of joke?

The requirements are simple—I just need more DPS and enough durability to not die in one hit.

I don’t mind if the animations are slow, but if other builds are allowed to have high mobility, then at least give Warrior some speed too.

Playing a class that is inferior in every way just makes me feel miserable...
Dernier bump le 12 févr. 2025 00:02:49
Well, this is by design. The devs of GGG has picked out meta builds and associated classes. Warriors can dip into them a bit becoming wizard but this is all intentionally. its sucks? yes it does. Don't believe? Look at poe1 history. They have done this countless times. They say its "hard" to balance? Well, the devs got lazy and relied on percentages on everything, so ya things get wacky and they don't care. I was hoping GGG would mature past this but they have not. This is the standard.

Not trying to rile you up, its just the culture they have under the pretty graphics. Id rather be rewarded to working hard, logical choices and finding ways to make something work. But that's not this game. If you are not dev design meta after the half time progression, its just a growing hill of opposition from that point out.
I am perfectly fine with Warrior being slow as molasses so long as we have the defensive capability to make it work. I feel like my damage is good (though I also lucked out with a like 0.05% top end mace on a slam once, it's like 450-580 with +4 melee skill, so mileage may vary) but I can get one-shot BY PHYSICAL ATTACKS at 70% armor sooooo yeah, the nigh impossibility of getting 150+ life and 30+ str on every piece of gear just to get the life amount I need is getting stupid annoying.
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CPTBRUMBL3Z#3146 a écrit :
I am perfectly fine with Warrior being slow as molasses so long as we have the defensive capability to make it work.


That. But also the warrior gets interrupted all the time so it's hard to make the skills fire properly. There should be a health/strength check on interruption so the warrior is less prone to be interrupted.
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Evilsmiter#8011 a écrit :
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CPTBRUMBL3Z#3146 a écrit :
I am perfectly fine with Warrior being slow as molasses so long as we have the defensive capability to make it work.


That. But also the warrior gets interrupted all the time so it's hard to make the skills fire properly. There should be a health/strength check on interruption so the warrior is less prone to be interrupted.


What about Stun Treshold? It's based on life and you can add your strength and a portion of armour to it with right passives.
With grim feast, max block, expert sacrificial mantle (+1 max all res), I don't really have resistance problems.

The main issue is lack of damage and wind up times, getting swarmed and unable to do swarm content like breach.

Main weapon is estimated at 10-30 div (self crafted + skills), and the best I can do is like 16k slam damage or maybe 50k dps if I dual weild maces, but at that point the issue is face tanking a boss with no shield and bad resists without my shield...

Basically tldr warriors and melee are capped by weapon damage that's too low and skills that mostly suck.

Stampede is the best of the worst.

Sunder...like did they even play Poe1? Sunder in Poe1 could tear off screen in three directions in three seconds...

Every class sees that monsters are faster than the player so they need to destroy them at range.

Warrior sucks.
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Sakanabi#6664 a écrit :

What about Stun Treshold? It's based on life and you can add your strength and a portion of armour to it with right passives.


Not talking about stun, you simply get knocked about so your skill won't fire and you have to try again. It should just not happen, maybe they can use stun threshold as a check against it to not get interrupted? But the threshold builds up even from smaller hits.. So eventually some crabby little thing will interrupt your expensive slow skill..
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Sakanabi#6664 a écrit :
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Evilsmiter#8011 a écrit :
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CPTBRUMBL3Z#3146 a écrit :
I am perfectly fine with Warrior being slow as molasses so long as we have the defensive capability to make it work.


That. But also the warrior gets interrupted all the time so it's hard to make the skills fire properly. There should be a health/strength check on interruption so the warrior is less prone to be interrupted.


What about Stun Treshold? It's based on life and you can add your strength and a portion of armour to it with right passives.


I also never get stunned without stun mods on map, feels like. Even before I had run a stun threshold belt for a while and now currently have a vaal cuirass for some extra, I felt like I basically never got stunned. At this point, the only damage that would stun me would one shot me because fuck armor/life apparently
As I said before:

Armour (and Eva too but mb different numbers) should provide HP, besides of base mechanic. It will compensate lack of something manageable, like ES. Plus it may be makes regen mechanics more usefull.
Remove melee from the game since they don't want to make it strong.

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