Some improvement ideas

Not saying any of this is original, not been said before, is or is not on the docket, has poor UX workarounds, etc., but here's a collection of my thoughts after about 80-ish levels.

1. Waystone stash tab.

2. iLvl should correspond to a minimum affix tier roll (and maybe a maximum).

3. PCs who affect a group Presence buff should have the same "ground ring" around them (of the Presence distance) as mobs have, visible to all group members.

4. Atlas deaths on any map should follow the same design as the lately-patched end-boss design: you should get X attempts, with lesser scaling rewards on retries. I'm fine with the xp loss. And not just for the following but especially because: while server lag, core mechanics (like armor), damage scaling, etc., is being sorted out in EA.

5. At least for EA, allow Ascendancy swapping (for a price, ofc). It seems to me in this stage of development, you should encourage players to "try it all" so you can nerf/buff builds, debug, finetune, etc., not least because many classes and ascendancies are yet to be released, and that goes for gem skills, too.

6. If not, and until, more dedicated stash tab types in the item shop, widen the selection in the right-click menu on a tab header to other item classes, to "auto-go" to this tab on ctrl+click, e.g., soul cores, rings, charms, amulets, belts, etc.

7. Add Atlas currency (e.g., black scythe artifact) to the Currency specialty tab.

8. *Some* new indication that the player is taking AoE damage (vs. the status quo of looking at life orb/shield, aka, eyes off the action). I know late patches are reducing the clutter and, but something more proactive, like a light "increasing bokeh" around the edges of the screen, of a max radius (I'm spitballin' here), would go a long way. There's just so much going on on the ground in Atlas.

9. Lessen the gold %s on respec point cost pre-Atlas. I don't have an opinion on the "Atlas % price" because Atlas throws gold at you. Early game, it's prohibitive. Massage down. Again, build exploration should be encouraged, for a fair price, at all levels.

10. Tier T waystone maps should not drop T-3 (or more) waystones. Honestly should be (T-1) to (T + whatever additive bonuses), up to T15 ofc.

11. Run speed affix is too crucial to be so rare. Either pass it out like it's candy on Halloween night or make it an innate. Tier affix restriction by iLvl (see above) could factor here.

12. Belts should be charm-slot-craftable. Make the mat high-level and rare.

13. The icons that you can enable to show active effects on a mob, to me, aren't good enough. Accompany with short text.

14. Clean up the "increase/decrease duration" type text on gems, etc. It should be apparent from the text what it does as opposed to, e.g., opening the gem's advanced tab and un/equip cycling, looking for the differences.

15. On that note, when in a gem's advanced tab, it, too, can have tabs. Whatever tab is active, it should remain active when you unequip a support gem, instead of returning to the default first-tab.

16. Obviously rework how the Skills UI works. We should be able to open them without a gem, view all skills, and see their canned videos by clicking on them. All without uncuts. Keyboard shortcuts.
Dernier bump le 11 févr. 2025 02:33:34
deleted
Dernière édition par Leonemeaeus#0087, le 13 févr. 2025 02:37:07
Never, GGG develpers can't even fix Trampletoe Boots bug.

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