Mobs too big for map
You can't have narrow halls that block a player with teleporting mobs that take up 100% of the width of the hall. Unless you are of course looking for cheap annoying ways to kill players. In which case Bravo Dernier bump le 10 févr. 2025 19:11:30
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Issue is map layouts.
They're just a checkerboard of holes of impassable terrain camouflaged by an indescribable amount of visual clutter from map assets. So maps are basically a lot of small corridors that are barely visible. This game looks good, but ironically 99% of the time you're mapping, you're looking at the overlay map instead, since that's the only way to navigate through maps efficiently... This was already kind of bad in PoE 1 because of layouts (knowing where to go to to minimize backtracking). In PoE 2 it got 100x worse because layouts are much, much worse and because visual clutter is absurdly overtuned in map generation. Dernière édition par _rt_#4636, le 10 févr. 2025 17:50:48
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Yup I know
Im just posting it. I just died in the first 10 feet of a dungeon ... zoned in ran forward , name right there , teleports behind me , minions body block me ... cant roll through it .. dead. Nice exp loss lost my map , didn't attack once |
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