Mobs too big for map


You can't have narrow halls that block a player
with teleporting mobs that take up 100% of the width of the hall.

Unless you are of course looking for cheap annoying ways to kill players.
In which case Bravo
Dernier bump le 10 févr. 2025 19:11:30
Issue is map layouts.

They're just a checkerboard of holes of impassable terrain camouflaged by an indescribable amount of visual clutter from map assets.

So maps are basically a lot of small corridors that are barely visible.

This game looks good, but ironically 99% of the time you're mapping, you're looking at the overlay map instead, since that's the only way to navigate through maps efficiently...
This was already kind of bad in PoE 1 because of layouts (knowing where to go to to minimize backtracking).
In PoE 2 it got 100x worse because layouts are much, much worse and because visual clutter is absurdly overtuned in map generation.
Dernière édition par _rt_#4636, le 10 févr. 2025 17:50:48
Yup I know

Im just posting it.
I just died in the first 10 feet of a dungeon ...
zoned in ran forward , name right there , teleports behind me , minions body block me ... cant roll through it .. dead.

Nice exp loss lost my map , didn't attack once

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