After 700+ hours of playtime, I'm done playing
Why am I quitting? Only 1 reason.
Finding a suitable area for endgame tower placement and tablets. At a certain point, to find and area to boost the area with towers and farm those areas becomes an absolute nightmare. Why? Lets say I head toward five towers I see in the fog, and this journey takes at least an hour—sometimes even longer. (plus i am saying this as a temporalis user, i can't even imagine how frustrating it could be with +25 movement speed boot, as i was i using 2 weeks ago) Because the map design is so bad that the connection lines between maps either don’t lead directly to my destination or force me to take an unnecessarily long detour. The worst part? When I finally reach the area, I realize that it's not suitable for farming (it could be near the sea, have very few farmable spots, etc.). And not even talking about that area has lots of augury, mire, crypt etc. What happens then? I just wasted my time clearing 20–30 maps just to reach an unviable location. Not only is my time wasted, but I also have to take the same risk again and travel to another area, not knowing whether it will be just as bad. Even if i found a good area for farming, after the farming is done, the nightmare begins again. İdeal map: ![]() rest of the world map: ![]() ![]() Guys… When you do this over and over in a game you play for hours, days, or even months, the fun gets completely drained out of it. Once? Fine. Twice? Okay. But if this is a game meant to be played for hundreds of hours, you simply cannot do this process dozens of times. At that point, you either give up mapping and focus on another in-game activity, or you quit the game entirely. What should I do? Play Sekhemas or Chaos Trial instead of mapping? Those two are like sidequests to me. I want to play main quest (in this case, its mapping) Solution is simple: Just fix the connection lines between maps, decrease the sea and mountain tense. Let the atlas map has more map points and good wide farm areas. We don't care about visuals that much. GGG, you can make water biomes with lakes and small water areas too. In the end, I really want to continue playing this game. I’m not a veteran Path of Exile player like some of you who have been here for years. I played poe 1 but my journey with PoE "really" started with the second game. In just two months, as a noobie I achieved to built a nearly full-geared character worth over 1k divines (for pro poe players 1k divines might be easy peasy but for a new player like me, 10 exa was a big thing 40 days ago. I've achieved this completely solo, without any help, without trade flipping, just farming and crafting items i looted, by watching videos and guides. I copied builds first, then i ve learned skills, passives, then i ve learned to built my own build. As you can see I'm really happy about my progress and proud of my in-game character but seriously... Path of Exile 2, due to the reason i mentioned above, simply does not allow me to play it. One thing I am certain of: more than half of the players who reach endgame+ will stop playing just because this issue alone. Mapping. You can fix other issues and i could wait for it while i am mapping, while i am playing the game, but the mapping issue is directly kills both the fun and the playtime of the game for nothing. This needs to be reworked immediately and made more player-friendly. Until then... may the divines be with you. P.S: English isn't my first language. Dernier bump le 10 févr. 2025 13:00:35
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I don't disagree with your OP, but a lot of people are acting like it's the system we'll have forever, with its current limitations and that there won't be any other endgame option/alternative or even significant changes to the current Atlas system until the release.
Maybe the Atlas system was designed to be like that from the beginning, but it's obvious that it's in the same beta state as the rest of the game and that it will evolve/change. They probably simply wanted to showcase every class and campaign acts they had so far (including Druid/Huntress, which weren't ready for Dec 6th and sadly aren't in yet) and call it a day, but someone in the team probably said that to retain players in for most than a few weeks, they had to show their current endgame system. I'm personally more concerned about the lack of skills viability and missing weapons than the current state of the endgame, but that's me focusing on things that matter to me. I'm sure that a lot of players will come back when they bring the new classes/acts, moreso than if they reworked the endgame, but it doesn't mean they cannot do both at the same time. Dernière édition par pyrocyborg#0256, le 10 févr. 2025 14:05:38
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