Suggestion for helping end game progression via crafting

While I obviously can't speak for everyone, I feel it's way, way too easy to hit a gear wall that prevents meaningful progress past T15/16 that due to the rolls on things and the relative inability to fix items that could potentially get you to the next tier is a key issue for a LOT of people.

The common answer here is "Just use the trade market". While I see this, the issue then is that the trade market has rapidly hit a point where any good upgrade that will get you past this barrier is at obscene levels of cost.

For consideration, people who are stuck at this wall generally don't have the ability to drop 50+ Div on a key piece of gear that will let them see progress, as the people who generally have that kind of currency are the ones consistently running T17+ content.

With all of that said, the solution I have in mind is to better utilize the reforge table. Right now it's essentially a crap shoot at best and utterly pointless at worst as you are combining 3 items to get the same item with completely random rolls, that are more often than not rolled even worse than drops found in the wild or whites rolled up.

To improve upon this, I have two ideas. The first option would be to let people pick specific Implicits/Suffixes from between the 3 items being sacrificed to be guaranteed to roll onto the new item. To prevent this from being too busted, maybe have it so the number you get to keep is based on the item level used, e.g.60-69 you get to choose one, 70-79 you get to choose 2, 80+ you get 3.

I feel this will give people a reason to regularly use the table, and also give more meaning to hunting and grabbing the drops on the ground instead of most of them being passed by.

Idea 2 is that based off the 3 items sacrificed, each slots roll is based on the average between the three items per slot. E.G. If your first is laid out like T6,T3,T3,T5,T5,T10, Item two is T7,T5,T4,T5,T8,T4 and Item three is T9,T5,T6,T5,T7,T11, then the resulting item would roll T7-8,T4-5,T4,T5,T6-7,T6-7. This will give players a chance to slowly but surely have a progressively better rolled item but still no control over WHAT is rolled, which will drive value toward chaos orbs, and again, put a larger priority on utilizing this tool that we have and having it feel like it has some purpose well into end game.

These are just ideas mind you, but I understand the need to avoid easily getting into one button screen clearing territory easily, while still having progression that anyone can access easily instead of just those who are able to dedicate 6+ hours a day.
Dernier bump le 9 févr. 2025 22:59:32

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires