Maps in Acts. (Unnecessary frustration)

Hi guys with all my love for PoE2 i have to share my opinion on what i dislike the most and hoped would change from PoE.

Iam glad that the full randomization was scrapped, but there is more that i would like to see scrapped.

The Problem:

The game is not linear by maps(which is not problem at all but it creates one) Whenever you evnter a zone that is T shaped on the map path, lets say you enter from the BOTTOM to a CENTRAL zone there is one objective you need to do on the RIGHT zone and some secondary objectives, NOW THE PROBLEM BEGGINS we are forced to speedrun it so you can return to the CENTRAL zone within the time limit, the other solution is to come back time to time to keep the zone "alive" Now, when i fully explore the CENTRAL zone i need to explore the full zone once again if i didnt make it in time because the path forward is to the LEFT.

My Suggested Solutions:

1. Keep the Act Zones the same not randomized at all, really i dont see why not if you want randomization it makes more sense in end game Mapping. Everybody knows Acting is just the preparation for the real game so please dont make it a chore, its not like anyone would occasionally come back just to farm lets be real about it altho it was intended that way.

2. Make sure the waypoints are located on the Entry of every zone OR acquired automatically when you enter the zone or both, both sounds fine. This is a more non-invasive approach towards the game and it would take away this "speedrun" struggle.

Thank you for taking your time reading my feedback.
Dernier bump le 9 févr. 2025 10:42:46

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