Stat rolls on gear should act as local Requirement reductions

I have two suggestions that seem fairly simple and I think would relieve a ton of frustration and confusion in a lot of scenarios.

1. If a piece of gear has a Stat roll (Str, Dex, Int) on it, that piece of gear's requirements should be lowered by that amount. Example: A Body Armour that requires 80 Dexterity to equip rolled with +20 Dexterity Suffix. That body Armour's Requirements line now says "60 Dex" in blue to denote the reduction.

This is so you can equip a piece of gear that "self-fulfills" its own requirements without swapping out some other random piece of gear first.

2. Show us our Total required Str/Int/Dex for the currently equipped Gear/Skills on our Character Sheet somewhere. Perhaps under the stats themselves, or as an addition to their hover-information.

It is a huge pain in the rear end to have to go over every single gem, every single gear piece, and try to remember which one has the highest required value of what. Completely unnecessary obfuscation of very important info.

I think these two things would make the game at least 8% less awkward to interact with.
Dernière édition par LVC1FR#4407, le 9 févr. 2025 08:20:26
Dernier bump le 10 févr. 2025 21:45:45
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LVC1FR#4407 a écrit :
These are simple suggestions that easily relieve confusion and hassle in a handful of ways. There are two:

1. If a piece of gear has a Stat roll (Str, Dex, Int) on it, that piece of gear's requirements should be lowered by that amount. Example: A Body Armour that requires 80 Dexterity to equip rolled with +20 Dexterity Suffix. That body Armour's Requirements line now says "60 Dex" in blue to denote the reduction.

This is so you can equip a piece of gear that "self-fulfills" its own requirements without swapping out some other random piece of gear first.

2. Show us our Total required Str/Int/Dex for the currently equipped Gear/Skills on our Character Sheet somewhere. Perhaps under the stats themselves, or as an addition to their hover-information.

It is a huge pain in the rear end to have to go over every single gem, every single gear piece, and try to remember which one has the highest required value of what. Completely unnecessary obfuscation of very important info.

I think these two things would make the game at least 8% less awkward to interact with.


8%...I'm going with a considerably higher % than that.

I've suffered for 4000 hours in poe1 because of this ridiculous oversight
That 8% is multiplicative lol
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LVC1FR#4407 a écrit :
That 8% is multiplicative lol


poe math
+1
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Glorfndel01#6465 a écrit :
8%...I'm going with a considerably higher % than that.

I've suffered for 4000 hours in poe1 because of this ridiculous oversight


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LVC1FR#4407 a écrit :
That 8% is multiplicative lol



Tch... 4k hours of PoE and still hasn't learned "less" is multiplicative with "reduced"...

Seriously now, both suggestions are huge QoL updates...

I'd even argue attribute requirements for gear are kind of outdated at this point, but I didn't put much thought on the matter and what that change could turn out to be
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_rt_#4636 a écrit :
I'd even argue attribute requirements for gear are kind of outdated at this point, but I didn't put much thought on the matter and what that change could turn out to be


I think they could stand to be reduced by a little bit, but overall I think its a good move to have certain gear types require at least some investment into attribute stats.

The problem is sometimes they just turn stats into an annoying little puzzle where somehow, you're always either 1 or 4 off from the mark.

I don't think we need quite as many annoying little puzzles that are relatively arbitrary for most builds. If you aren't stacking attributes, their inherent bonuses to you are meaningful of course, but not by huge amounts. If you are stat stacking, gear requirements barely matter at all.

If requirements were lowered by 20% it would still make sense that you need over 100 strength to wield a giant two-handed weapon, but not an amount that requires you to sacrifice other stats or fuss over tiny amounts of these things on gear.
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LVC1FR#4407 a écrit :
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_rt_#4636 a écrit :
I'd even argue attribute requirements for gear are kind of outdated at this point, but I didn't put much thought on the matter and what that change could turn out to be


I think they could stand to be reduced by a little bit, but overall I think its a good move to have certain gear types require at least some investment into attribute stats.

The problem is sometimes they just turn stats into an annoying little puzzle where somehow, you're always either 1 or 4 off from the mark.

I don't think we need quite as many annoying little puzzles that are relatively arbitrary for most builds. If you aren't stacking attributes, their inherent bonuses to you are meaningful of course, but not by huge amounts. If you are stat stacking, gear requirements barely matter at all.

If requirements were lowered by 20% it would still make sense that you need over 100 strength to wield a giant two-handed weapon, but not an amount that requires you to sacrifice other stats or fuss over tiny amounts of these things on gear.




My point is that attribute requirements are an outdated constraint.
Your point about the roleplay factor is basically nonexistent at this point.

They don't have any inherent scaling to your damage. It's not like the Souls games where a STR sword will do more damage the more STR you have.
It's just another stat you have to juggle around when building your character, when selecting your gear and choosing passive points, just because you are required to have them to use gear and skills

At this point, even stat requirement for skills seem kind of dumb to exist.

Sure, removing requirements would also require balancing the passive tree because no one in their right minds would pick DEX over STR (HP) or INT (mana) unless they were forced to or they were severely lacking on accuracy.

Or maybe just don't balance it and allow people to simply get more HP or more mana on the tree.
Dernière édition par _rt_#4636, le 9 févr. 2025 17:26:54
WHy have levels and level requirements and anything at all?

I'd encourage you to start your own thread. This one is about my suggestion above, which isn't a vendetta against stat requirements.

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