Issues so far in endgame

I am creating this as a log of issues I have noted and suggested fixes.

Issue(s): Lost my T3 Sekhemas run with the boss at ~10%hp last night to a game crash. Unable to rejoin, lost the Barya, lost ~40mins of time that could be spent elsewhere.
Lost a fully set up map with multiple modifiers to a game crash. Map key lost to the crash, node lost all modifiers. Node setup time: 3hrs, time inside: 15 mins

Suggested short-term actions: Change maps, map modifiers, Barya, and ultimatums to not be consumed on map failure.

Suggested long-term actions: review what is causing such frequent crashes.


Issue: Map mechanics de-incentivize cooperative play. If one player dies, they now have the choice of running a solo map or waiting 20 minutes for their allies to complete the map.

Suggested short-term actions: N/A

Suggested long-term actions: We have 6 portals to enter a map. Let players use 1 portal to rejoin.


Issue: TTK in maps is incongruent to story play. Ground hazards, corpse explosion, and rare enemy effects lead to sudden deaths which are not relevant to player skill.

Suggested short-term action: N/A

Suggested long-term action: Improve visibility of ground hazards, potentially add a colored ring to the outline of ground hazards. Reduce frequency of activation of rare enemy effects and/or reduce damage from AoE sources.
Dernier bump le 8 févr. 2025 19:34:45

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