Add a bunch of GOOD uniques would solve SSF as well as make replaying campagin fun
Having a wide array of decent low/mid/high level uniques would make every run different and fun.
Replaying the campaign on many different characters would actually be meaningful and make the game a little bit of a roguelike. Rares can always remain the best option with luck. This is how Diablo II works. There are few "build defining" uniques in Diablo II. There are several unique helments, rings, shields etc all of which are useful on a plethora of characters. GGG somehow wants to make "build defining uniques". Imho this is a flaw of design, that only patches a lack of build diversity from the passive tree and skill gems. Uniques shouldn't make up for that. Besides there is, pardon my language, a kind of really nerdy vision in the way the uniques are designed, with overly complicated game mechanics in mind. If you build an item with a specific passive tree in mind, imho this is flawed design and it will make the item unusable for many player's runs. Having decent/good uniques would be especially good for SSF league, since it can be very hard to make a good physical damage weapon for example. TLDR - don't create "build defining uniques" this is a bad idea - add a bunch of low/mid/high tier fun weapons and shields with varied damage sources elemental/physical etc. Dernier bump le 8 févr. 2025 17:31:13
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At LOW level there is actually a bunch of decent uniques but their lifespan is very short.
Trephina for example hits pretty hard on a warrior and is good for Act 1. What we need is a bunch of decent high level uniques, so that finding uniques while doing endgame can also be fun. It also means that it should be fun to "chance" a good base without nerding out on database websites trying to figure out what would result in a usable unique. Meaning chancing a Expert Steel Plate should just give me a really decent high tier unique armour. |
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