atlas viewable area getting too big.

the more you expand the more you need to drag your screen. i need to drag the screen 100 times to go around all the fog around my viewable area looking for citadels.

can you please change it so we can scroll out further & make the atlas be scrollable by arrow keys and not only by mouse?

at the moment its just hard to navigate.

also maybe give all unused citadels that ARE viewable in the fog a clickable marker like the playermarker so your screen jumps too them?
Dernier bump le 5 févr. 2025 00:49:36
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ScrabbyPOE#6472 a écrit :
the more you expand the more you need to drag your screen. i need to drag the screen 100 times to go around all the fog around my viewable area looking for citadels.

can you please change it so we can scroll out further & make the atlas be scrollable by arrow keys and not only by mouse?

at the moment its just hard to navigate.

also maybe give all unused citadels that ARE viewable in the fog a clickable marker like the playermarker so your screen jumps too them?


Not at that point yet, but I can certainly see myself running in to this later.

Suggestion
Why not let us have a UI section that lists maps you can currently do and add an easy "Navigate to" button next to them.

This list might become quite long but you could sort them based on distance from the player's current location, and perhaps even filter that list in the future (e.g. map must be irradiated, map must contain breach, map must not have been attempted before, etc). Furthermore, you could also highlight maps that make it past the filter on the atlas map itself, to make them stand out more.

I feel like a list like this would largely help deal with these issues and provide some nice utility.

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