Improving the Gameplay Experience Beyond Level 70
Improving the Gameplay Experience Beyond Level 70
To enhance the gaming experience after reaching level 70 and to further increase the tension and unease for players, the XP loss upon death should be significantly higher than 10%. Since this game is primarily designed for masochists rather than the average standard player, an XP loss of 30% would be appropriate. This adjustment would massively expand the experience for extreme players. Additional Suggestions for Hardcore Gameplay Item Loss on Death: Upon dying, 1-2 items from the inventory should be permanently deleted. This would add an extra layer of challenge and risk to the gameplay. Reduced Value of Tier 10+ Maps: Maps of Tier 10 and above should provide less valuable Orbs, making high-tier rewards less overpowered and maintaining balance. No Auction House: Extreme players do not need an auction house. Removing this feature would align better with the hardcore nature of the game. Dernier bump le 4 févr. 2025 07:12:10
|
![]() |
I mostly agree on everything there.
What about you open a company and make your own game, don't need to stay here. |
![]() |
Thank you for your honest response.
I appreciate that you take my suggestion to improve the game seriously. I had the idea of starting my own game company when I was younger. Unfortunately, I didn’t have the financial means to fund a long development period for games." |
![]() |
" Also when you die should be respawn time in game like 10-15 minutes BUT that should apply to real life also like you need to stay still for 10 minutes and do nothing otherwise you will lose more 10% ingame because the exp loss its actually a real life time loss like a real life roll back , insane how some people feel privileged to burn our real life time so we do the exact same thing we did because the game developers feels like the own our time and enjoyment |
![]() |