Why 80% of maps are trash and not fun to run?
And dont get me started on towers ... they make me vomit ........
Dernier bump le 2 févr. 2025 20:25:13
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all maps can be described with 2 words; corridors and obstacles xD
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And then delirium Fog. That fog is the reason i stopped playing for now. Its unbearable. You want to have it up a lot, but then effects get hidden, enemies get hidden its just absolute shit.
Dernière édition par Gang5ter15#1071, le 2 févr. 2025 13:51:02
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Yeah they are all procedurally generated maze maps that have pathing issues for minions and larger enemies alike. It is basically why I dropped minions. Narrow corridors in maps the size of Texas. Take too long to explore and are nightmarish to navigate.
Corridors on all maps need to be 3 times wider with no "pillars" considering either side of the pillars in the temp maps have barely enough room to move your character. Just awful. |
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I suspect the problem has more to do with the types of mechanics that are worth running and other elements.
To me the worst thing is that the play does not have ANY control over the types of "nodes" that spawn on the atlas. It's these atlas nodes that control the layout of the "maps". Basically all waystones do is just add modifiers onto the atlas node that is already there. Effectively it's just a buff token. What I'd like to see is to give players agency in the map layouts that spawn. Perhaps the easiest way to do this would be to ditch "waystones" [that add modifiers only] and replace them with PoE1 style maps that control BOTH the map layout AND the modifiers on the maps themselves. |
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