``REVENGE`` Lootbox theory
It happens often when i play with my wife.
Often when either of us die due to X circumstance, there is a certain hidden timer where your rarity spikes above 1000%* and let drop Divine or related high rarity currency. So far it happen 4/5 times that we dropped a Divine when either of us died and right after looting a major item. So far either Perfect Jewel or Divine but i noticed also other post having similar traits including a guy dying from a Boss and being able to do enough damage to kill the boss itself after his death, dropping a Mirror of Kalandra [Reddit Post]. It may very well being a high fetch coincidence, but it does feel to trigger very often, in my side. Cant wait to be proven wrong, in case, or to hear more stories similar to ours. ~ Cheers - EDIT adding picture of the DIVINE dropped after my death. I have the full video just in case Dernière édition par HeartBeat#6967, le 2 févr. 2025 11:25:16 Dernier bump le 2 févr. 2025 11:53:56
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Nah, I think it's coincidence. As long as people don't post a valid video showing that 1000% rarity spike in stat window, I don't believe it. People always over dramatize when they see something dropped and don't get it because they died. Then they are angry and bring up such theories out of frustration.
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" Oh trust me, i am the first to be over-suspicious about this theories. I just died a couple of minute ago due to bad-luck and my wife killed the Rare monster right after my death dropping a Divine. This kind of thing happen 3/4 times before. I`ll try to run some test and see if is possible to replicate it with some consistence Dernière édition par HeartBeat#6967, le 2 févr. 2025 11:02:28
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"Evil GGG trained AI that predict player's death to drop them divine before that death happens"
xD |
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To be clear, OP is saying the order is:
1) He dies 2) Rare dies due to stray spark or other player, etc 3) Rare drops something exceptionally valuable Now it does feel conspiracy-like, BUT...think of what this does. The player feels bad due to death. Sees awesome thing drop that he cannot get as loot will clear or map will close. Gets upset or, more importantly, motivated to play more. The design of the game is definitely gacha-like. So to me it would make sense to sneak something like this in. A 2-man team that plays this game all the time(streamers?) could test this theory out by having one sacrifice themselves right before the other one-shots the boss. Do it like 10-20 times and see if there is an abnormally high drop rate of good stuffs. Someone do this - for science! |
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" Exactly. What caught my attention was the repetitive consistence of this modus-operandi and your sequence is spot-on. At first, i thought nothing of it since is my wife`s first ARPG so we are playing very slowly due to her inexperience and her dying is nothing new. So when i noticed those kind of drops i thought that they were somewhat pre-coded in the game to happen regardless of death or else but when it happen again to me this time and the same *spike of luck* triggered after my immediate death is when my suspicion arouse. Intriguing |
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I was playing yesterday and I said to myself out loud that this was going to be my last map for the day. Lo and behold, my final drop on the entire map was a divine from a rando white mob bish. I knew this couldn’t have been a coincidence.
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