9 skill gem slots are way too few
Having only 9 skill gem slots are way too few.
It wouldn't be a problem if it was the limit on active skills only, 9 active skills are quite a lot, and would cover vast majority of builds. However, currently, this limit is shared with passive, Spirit skills. That means that for each Spirit skill you activate, you can use 1 less regular active skill. So for example, in my current build I use 5 Spirit skills. That means I can only use 4 active skills max. Which is terrible already. But, I also use a 2nd weapons set - this results in 1 skill being dedicated to that 2nd weapon set, and only 3 active skills left for the main weapon. Which is downright abysmal. So half of my skillbar is empty, despite there being many other skills I could have used. Even Unset rings don't solve this, as I am using a unique ring, meaning I can only use one Unset, and even then there is not one I can even remotely afford to get which won't be a tremendous downgrade. So at most I can get 1 more skill, at the tremendous cost, and still be 3-4 skillgem slots short. I don't get why Spirit skills need to also take away from your ability to use active skills. They already have a built in limitation - Spirit reservation. Why do they need to have 2 separate limits? Lets look at the situation of switching skills. Heralds and Grim Feast are completely useless for bosses, so in a better situation, you would just turn them off before boss fight, and turn on something useful like Attrition, or some Cast on Shock setup. But you can't, as there is no space. So instead, you need to take the Herald or some other skill gem from the gem bar, put in Attrition, then after boss fight put in the Herald and all of its supports back one by one. This is an absolute chore to do and it sucks, so the only thing the game does here is waste player time and tests the limits of player patience, as in both cases I would use the same setup, its just currently unbelievably annoying to do. In short, with current system the more Spirit skills you use, the more limited your build becomes in terms of using active skills. So the active skill availablilty problem from the first game remains, just in a different shape. Now you can have way more 5-socketed skills, and not be reliant on gear for their number, however that max number remains severely limited. This hurts both build variety and skill combo variety. You can't use skill combos if you have nowhere to slot those skills. _____ Increasing Field of View in PoE: /1236921 Dernière édition par Shajirr#2980, le 2 févr. 2025 08:38:19 Dernier bump le 2 févr. 2025 07:56:40
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I feel you. I also have 5 passives running.
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I completely agree
At least skills in weapon sets should be counted separately 9 + 9 Dernière édition par Max_ak#2633, le 2 févr. 2025 05:25:15
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if the reason why it's too few is that you can't run all of your spirit skills, then it's spot on design.
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" Spirit skills already have a limit - Spirit reservation. You can't run them if you don't have enough Spirit. But then, when you sacrificed some gear choices to get more Spirit to be able to run them - you get shafted by the skillgem slot limit. So, can't use skill combos. Can't use 2nd weapon set fully. The most interesting game features get hindered heavily. Increasing Field of View in PoE: /1236921 Dernière édition par Shajirr#2980, le 2 févr. 2025 05:32:47
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It is too few.
I have unset ring as well and I'm still missing several slots. I also hate the fact that second weapon set doesn't give you any alternative gem slot you could use without impairing your main build. But I'm gonna guess that you're playing invoker with his crazy ascendancy passive that gives a ton of spirit from armor. So what GGG will do is nerf the shit out of that passive, so you won't have so much spirit. Less spirit = less passive skils = less gem slots needed. Problem sloved. We should have this instead of checkpoints: https://www.pathofexile.com/forum/view-thread/3677132
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" That's a soft cap limit that promotes gear progression. 9 gem slots is a hard cap limit that prevents gigantic build imbalance. 9 gem cap is fine as is right now. At least wait till we get all spirit skills and all weapon/spell skills. |
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" I made this whole thread because I think its not fine at all. Having been limited to only 4 active skills is kinda crap. With even more skills released it would be even worse - even more skills I won't be able to run! " Nope, playing Titan. I just got armour that gives like 80-85 Spirit and amulet that gets another 50 or so. So that already greatly limited my gear choices. But lets say you are an Invoker, and have Spirit solved. So you activated a bunch of Spirit skills. So now what, you're limited to using 2 active skills? Or one? Increasing Field of View in PoE: /1236921 Dernière édition par Shajirr#2980, le 2 févr. 2025 05:50:08
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I feel the same way: i dispatched some utility skills because i don't have any room for them. There is a limit in the power of utility/corner-case support gems in the supports you can carry: you can't have the top tier support gems for damage if you are using them in your main skills.
I think you should be able to scale your skill gem slots outside Gemling and Unset ring, or just add more skill gem slots. Dernière édition par Sulik7#2502, le 2 févr. 2025 05:48:06
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" They already have similar mechanism ingame even now - the support sockets on autoattack scale with character level. Increasing Field of View in PoE: /1236921 Dernière édition par Shajirr#2980, le 2 févr. 2025 05:53:07
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