Addressing Economy and Trading Issues in Path of Exile 2

The economy in Path of Exile has always been a complex and integral part of the game, but it has long been plagued by issues that negatively impact both new and veteran players. As we move toward Path of Exile 2, there are several concerns that need to be addressed to ensure a healthier and more balanced in-game economy.


1. The Persistent RMT Issue
Real Money Trading (RMT) has been a major problem since Path of Exile 1, leading to rampant inflation, devaluation of in-game currency, and an unfair advantage for those who engage in it. Unfortunately, the current economy system does little to mitigate or prevent RMT from flourishing. Without substantial changes, this issue will continue to persist in Path of Exile 2.

2. Currency System Instability
The presence of RMT directly affects the stability of in-game currencies. Without a structured system to manage inflation and deflation, the economy fluctuates wildly, making it difficult for casual players to participate in high-end trading. Since no fundamental changes have been made to the way currency operates, we are likely to see the same chaotic market conditions in PoE 2 unless something is done.

3. The Burdensome Trading System
Currently, trading forces players to be online and actively available to complete transactions. Many players find themselves having to keep their PCs on while AFK, just to ensure they don’t miss out on sales, especially when dealing with high-value items. This system is outdated and needs an overhaul. Players should have the option to choose whether they want face-to-face trades or a more automated approach that allows for trading while they are offline or engaged in other activities.

Proposed Solutions:

1. Implement an Auction House with Anti-RMT Measures
GGG should consider implementing an auction-based trade system designed with built-in RMT/BOT prevention. Possible solutions include:
- CAPTCHA or verification steps before completing a purchase.
- A bidding system with a minimum bid duration of 1 hour to slow down automated transactions.
- Limited trade slots or cooldowns on high-value transactions to discourage automated mass trades.

2. Controlled Market Regulation
GGG should take a more active role in managing currency inflation and deflation. One approach is setting a price range for key currencies, such as a minimum and maximum exchange rate for Chaos Orbs, Exalted Orbs, and Divines. This practice mirrors real-world economic interventions by financial institutions and governments.

Example: In real-world economies, central banks like the U.S. Federal Reserve or the European Central Bank regulate currency value through mechanisms like interest rate adjustments, quantitative easing, and foreign exchange interventions. Similarly, the International Monetary Fund (IMF) assists in stabilizing economies by setting exchange rate frameworks and providing guidance to prevent hyperinflation. GGG could adopt a similar approach by introducing soft caps on currency exchange rates within PoE’s economy to stabilize fluctuations.

3. Hiring Economic Experts
The game’s economy is too complex to be left entirely to player-driven market forces. GGG should consider hiring experienced economists to analyze trends, forecast issues, and implement sustainable solutions. Players’ knowledge is often limited and reactive, whereas dedicated professionals can proactively address underlying problems.


Path of Exile is an incredible game with deep mechanics, but its economic flaws remain one of its biggest weaknesses. With Path of Exile 2 on the horizon, this is a perfect opportunity for GGG to refine the economic system, mitigate RMT issues, introduce better trade mechanics, and ensure a stable and fair marketplace. By taking steps such as implementing an auction house, controlling currency inflation, and bringing in expert analysts, GGG can create a more sustainable and enjoyable trading experience for all players.

Thank you for considering this feedback. I hope to see Path of Exile 2 thrive with a more refined and balanced economy.
Dernier bump le 2 févr. 2025 11:54:23
Half a screen's worth of mobs being invisible until they initiate an attack because the game is still trying to render everything after the map loading screen is an actual gameplay issue. The 'economy' of a FTP dungeoncrawler is meaningless non-issue. GGG's efforts are better spent ensuring server stability, balancing skills/classes, and graphical optimizations.
"
LeFlesh#9979 a écrit :
Half a screen's worth of mobs being invisible until they initiate an attack because the game is still trying to render everything after the map loading screen is an actual gameplay issue. The 'economy' of a FTP dungeoncrawler is meaningless non-issue. GGG's efforts are better spent ensuring server stability, balancing skills/classes, and graphical optimizations.


well, that never happen to me
"
LeFlesh#9979 a écrit :
Half a screen's worth of mobs being invisible until they initiate an attack because the game is still trying to render everything after the map loading screen is an actual gameplay issue. The 'economy' of a FTP dungeoncrawler is meaningless non-issue. GGG's efforts are better spent ensuring server stability, balancing skills/classes, and graphical optimizations.

I also agree with you but OP comments should be taken into consideration also. Trade is out dated and as it is now you reach a point where if you want to progress you have to deal with trading otherwise you end up leaving the game.And for that a new system should be implemented as this one is not working anymore and GGG also knows this but keeps delaying it.

The issues you mentioned are the usual today standards of one more game that is not optimized or poorly optimized.
Yeah, I totally get that performance issues are a huge deal—no one wants to get jumped by invisible mobs because the game is still loading assets. GGG definitely needs to focus on stability, class balance, and optimizations.

That said, the in-game economy isn’t a ‘non-issue’ for a lot of players. Trading and currency stability affect progression, build accessibility, and overall gameplay. If RMT and trading frustrations keep getting worse, it makes things way more frustrating for anyone who isn’t just farming everything solo.

Ideally, GGG should tackle both—fix the technical issues and make the trade system less of a headache.
"
Twelten#1961 a écrit :
The economy in Path of Exile has always been a complex and integral part of the game, but it has long been plagued by issues that negatively impact both new and veteran players. As we move toward Path of Exile 2, there are several concerns that need to be addressed to ensure a healthier and more balanced in-game economy.


1. The Persistent RMT Issue
Real Money Trading (RMT) has been a major problem since Path of Exile 1, leading to rampant inflation, devaluation of in-game currency, and an unfair advantage for those who engage in it. Unfortunately, the current economy system does little to mitigate or prevent RMT from flourishing. Without substantial changes, this issue will continue to persist in Path of Exile 2.

2. Currency System Instability
The presence of RMT directly affects the stability of in-game currencies. Without a structured system to manage inflation and deflation, the economy fluctuates wildly, making it difficult for casual players to participate in high-end trading. Since no fundamental changes have been made to the way currency operates, we are likely to see the same chaotic market conditions in PoE 2 unless something is done.

3. The Burdensome Trading System
Currently, trading forces players to be online and actively available to complete transactions. Many players find themselves having to keep their PCs on while AFK, just to ensure they don’t miss out on sales, especially when dealing with high-value items. This system is outdated and needs an overhaul. Players should have the option to choose whether they want face-to-face trades or a more automated approach that allows for trading while they are offline or engaged in other activities.

Proposed Solutions:

1. Implement an Auction House with Anti-RMT Measures
GGG should consider implementing an auction-based trade system designed with built-in RMT/BOT prevention. Possible solutions include:
- CAPTCHA or verification steps before completing a purchase.
- A bidding system with a minimum bid duration of 1 hour to slow down automated transactions.
- Limited trade slots or cooldowns on high-value transactions to discourage automated mass trades.

2. Controlled Market Regulation
GGG should take a more active role in managing currency inflation and deflation. One approach is setting a price range for key currencies, such as a minimum and maximum exchange rate for Chaos Orbs, Exalted Orbs, and Divines. This practice mirrors real-world economic interventions by financial institutions and governments.

Example: In real-world economies, central banks like the U.S. Federal Reserve or the European Central Bank regulate currency value through mechanisms like interest rate adjustments, quantitative easing, and foreign exchange interventions. Similarly, the International Monetary Fund (IMF) assists in stabilizing economies by setting exchange rate frameworks and providing guidance to prevent hyperinflation. GGG could adopt a similar approach by introducing soft caps on currency exchange rates within PoE’s economy to stabilize fluctuations.

3. Hiring Economic Experts
The game’s economy is too complex to be left entirely to player-driven market forces. GGG should consider hiring experienced economists to analyze trends, forecast issues, and implement sustainable solutions. Players’ knowledge is often limited and reactive, whereas dedicated professionals can proactively address underlying problems.


Path of Exile is an incredible game with deep mechanics, but its economic flaws remain one of its biggest weaknesses. With Path of Exile 2 on the horizon, this is a perfect opportunity for GGG to refine the economic system, mitigate RMT issues, introduce better trade mechanics, and ensure a stable and fair marketplace. By taking steps such as implementing an auction house, controlling currency inflation, and bringing in expert analysts, GGG can create a more sustainable and enjoyable trading experience for all players.

Thank you for considering this feedback. I hope to see Path of Exile 2 thrive with a more refined and balanced economy.



The RMT's raise the price's so it forces the player base to buy currency from their websites. It's a classic tactic.

They are part of the Taiwanese Gaming Mafia / Union and each person runs 5,000 bots each. They operate in all main MMO's:
https://www.youtube.com/watch?v=XnauN2pkDBQ


Here’s a list of games with auction houses that prove Path of Exile 2 has no excuse:

EverQuest (1999)
Ragnarok Online (2002)
Final Fantasy XI (2002)
EVE Online (2003)
World of Warcraft (2004)
Final Fantasy XIV (2010)
ArcheAge (2013)
The Elder Scrolls Online (2014)
Black Desert Online (2016)
Albion Online (2017)

These games span decades and offer player-driven trading systems that are accessible and functional.

Meanwhile, Path of Exile relies on outdated trade methods that force players to use third-party tools.

How is this acceptable in 2025?

If developers could figure this out over 20 years ago, there’s no reason PoE 2 can’t have an auction house.

This isn’t about “philosophy”, it’s about refusing to modernize because they cater to the RMT's that dominate the current trade system and market.

Grinding Gear Games, take note—this is long overdue.

Why Do People Oppose Auction Houses? Follow the Money...


the people most vocally against auction houses in games like Path of Exile often have something to gain from manipulating and exploiting the current system.

The trading process allows for:

1. Price Manipulation: Without a transparent, centralized system, scammers can inflate or deflate prices through market collusion. They prey on inexperienced players who don’t know the fair value of items.

2. Exploiting Frustration: Many players don’t have time for endless trade whispers or haggling. This frustration is exploited by individuals who lowball desperate sellers and resell items for massive profit margins.

3. Gatekeeping New Players / Casuals: The complexity of manual trading acts as a barrier, keeping less experienced players from participating in the economy. This ensures that veterans or "market sharks" maintain their dominance.

4. Third-Party Tools and RMT (Real Money Trading): Some of these individuals rely on third-party tools or even real-money trading. A proper auction house would cut into their shady operations by making trading transparent and accessible to everyone.

An auction house can mitigate these opportunities for exploitation.

Transparent pricing and convenient access level the playing field, benefiting the majority while eliminating the advantages scammers and cheats currently enjoy.

Anyone fighting against that probably has something to lose on the black market.

How the Auction House might function:

1. 30-Item Sell Limit per 15 Minute Cooldown

Why It Works:

Reduces market manipulation by limiting the sheer volume of items bots can flood into the Auction House (AH).
Forces players to prioritize meaningful listings, which could lead to better-quality trades overall.
It’s a bot deterrent as they rely on scaling volume to generate profit.

Additional Suggestions:

Tiered Listing Limits: Base the cap on the item’s rarity or value. For instance, players could list only 5 unique items at a time but have no cap for common/rare items.

Cooldown for Adjusting Listings:
Include a short cooldown (e.g., 5 minutes) before players can re-list items they’ve just delisted to prevent price manipulation.

2. 15-Minute Cooldown After 30 Purchases

Why It Works:

Slows down automated buying, a tactic bots use to snipe underpriced items for flipping.
A cooldown across the entire account ensures bots can’t bypass restrictions by cycling through characters.
Additional Suggestions:

Exempt Crafting and Currency Items:
Allow unrestricted trades of lower-value items to avoid inconveniencing regular players who are purchasing crafting or consumables in bulk.
Cooldown Scaling: Increase cooldown duration after repeated cooldown triggers (e.g., after three 15-minute cooldowns, the next one lasts 30 minutes).

3. Account-Wide Cooldowns
Why It Works:

Prevents bots from bypassing limits by creating multiple characters on the same account.
Makes botting less efficient by introducing downtime across the board.

Additional Suggestions:

Introduce progressive penalties for accounts that consistently hit cooldowns, such as further reduced purchase/sell caps or temporary bans.

Consider grace periods for legitimate players with high activity but no suspicious behavior patterns.

4. Tier System for Items

Why It Works:

Limits apply only to higher-tier items (rare, unique, etc.), ensuring that restrictions target the most valuable trades where bots tend to operate.
Leaves low-tier gear trading unaffected, making the system less frustrating for average players.

Additional Suggestions:

Include dynamic pricing thresholds (e.g., only enforce restrictions on trades above a certain currency value).
Offer a premium trade option (e.g., pay extra currency for reduced cooldowns for critical purchases).


This approach is well thought out and tackles several key problems bots create in online marketplaces. Here's a detailed breakdown of your proposal and why it's effective:

5. Dynamic Limits Based on League State

Why It Works:

Accommodates the natural trading spikes during the early and late phases of a league, improving player experience.
Bots typically focus more heavily on the start of leagues, so stricter rules during that phase make sense.

Additional Suggestions:

Monitor trading trends to dynamically adjust the number of items a player can list or the cooldown duration.
Scale limits per league participation milestones, e.g., more relaxed restrictions for players in late-game stages.



6. Dynamic Taxation on Flipping

Why It Works:

Deters bots from profiting through rapid item flipping, a core strategy they use to manipulate the market.
Encourages thoughtful trading by penalizing unnecessary resale attempts.

Additional Suggestions:

Introduce graduated taxes: Lower taxes for items held for longer durations and higher taxes for rapid re-listings.
Tax could also scale based on item demand or value, discouraging manipulation of high-demand items.
Use a tax rebate system for items that don’t sell after being listed for a long time to avoid penalizing legitimate players stuck with unwanted gear.

7. Cooldown Notifications & Transparency

Why It Works:

Improves player acceptance by explaining why restrictions exist and how they help maintain a healthy economy.
Reduces player frustration, as they can adapt to limitations when they’re clearly communicated.

Additional Suggestions:

Add a counter system showing how many listings/purchases a player has remaining before triggering a cooldown.
Provide tips or guides to help players optimize their trading activity under the system.
"
Sirius_Man#0785 a écrit :
"
Twelten#1961 a écrit :
The economy in Path of Exile has always been a complex and integral part of the game, but it has long been plagued by issues that negatively impact both new and veteran players. As we move toward Path of Exile 2, there are several concerns that need to be addressed to ensure a healthier and more balanced in-game economy.


1. The Persistent RMT Issue
Real Money Trading (RMT) has been a major problem since Path of Exile 1, leading to rampant inflation, devaluation of in-game currency, and an unfair advantage for those who engage in it. Unfortunately, the current economy system does little to mitigate or prevent RMT from flourishing. Without substantial changes, this issue will continue to persist in Path of Exile 2.

2. Currency System Instability
The presence of RMT directly affects the stability of in-game currencies. Without a structured system to manage inflation and deflation, the economy fluctuates wildly, making it difficult for casual players to participate in high-end trading. Since no fundamental changes have been made to the way currency operates, we are likely to see the same chaotic market conditions in PoE 2 unless something is done.

3. The Burdensome Trading System
Currently, trading forces players to be online and actively available to complete transactions. Many players find themselves having to keep their PCs on while AFK, just to ensure they don’t miss out on sales, especially when dealing with high-value items. This system is outdated and needs an overhaul. Players should have the option to choose whether they want face-to-face trades or a more automated approach that allows for trading while they are offline or engaged in other activities.

Proposed Solutions:

1. Implement an Auction House with Anti-RMT Measures
GGG should consider implementing an auction-based trade system designed with built-in RMT/BOT prevention. Possible solutions include:
- CAPTCHA or verification steps before completing a purchase.
- A bidding system with a minimum bid duration of 1 hour to slow down automated transactions.
- Limited trade slots or cooldowns on high-value transactions to discourage automated mass trades.

2. Controlled Market Regulation
GGG should take a more active role in managing currency inflation and deflation. One approach is setting a price range for key currencies, such as a minimum and maximum exchange rate for Chaos Orbs, Exalted Orbs, and Divines. This practice mirrors real-world economic interventions by financial institutions and governments.

Example: In real-world economies, central banks like the U.S. Federal Reserve or the European Central Bank regulate currency value through mechanisms like interest rate adjustments, quantitative easing, and foreign exchange interventions. Similarly, the International Monetary Fund (IMF) assists in stabilizing economies by setting exchange rate frameworks and providing guidance to prevent hyperinflation. GGG could adopt a similar approach by introducing soft caps on currency exchange rates within PoE’s economy to stabilize fluctuations.

3. Hiring Economic Experts
The game’s economy is too complex to be left entirely to player-driven market forces. GGG should consider hiring experienced economists to analyze trends, forecast issues, and implement sustainable solutions. Players’ knowledge is often limited and reactive, whereas dedicated professionals can proactively address underlying problems.


Path of Exile is an incredible game with deep mechanics, but its economic flaws remain one of its biggest weaknesses. With Path of Exile 2 on the horizon, this is a perfect opportunity for GGG to refine the economic system, mitigate RMT issues, introduce better trade mechanics, and ensure a stable and fair marketplace. By taking steps such as implementing an auction house, controlling currency inflation, and bringing in expert analysts, GGG can create a more sustainable and enjoyable trading experience for all players.

Thank you for considering this feedback. I hope to see Path of Exile 2 thrive with a more refined and balanced economy.



The RMT's raise the price's so it forces the player base to buy currency from their websites. It's a classic tactic.

They are part of the Taiwanese Gaming Mafia / Union and each person runs 5,000 bots each. They operate in all main MMO's:
https://www.youtube.com/watch?v=XnauN2pkDBQ


Here’s a list of games with auction houses that prove Path of Exile 2 has no excuse:

EverQuest (1999)
Ragnarok Online (2002)
Final Fantasy XI (2002)
EVE Online (2003)
World of Warcraft (2004)
Final Fantasy XIV (2010)
ArcheAge (2013)
The Elder Scrolls Online (2014)
Black Desert Online (2016)
Albion Online (2017)

These games span decades and offer player-driven trading systems that are accessible and functional.

Meanwhile, Path of Exile relies on outdated trade methods that force players to use third-party tools.

How is this acceptable in 2025?

If developers could figure this out over 20 years ago, there’s no reason PoE 2 can’t have an auction house.

This isn’t about “philosophy”, it’s about refusing to modernize because they cater to the RMT's that dominate the current trade system and market.

Grinding Gear Games, take note—this is long overdue.

Why Do People Oppose Auction Houses? Follow the Money...


the people most vocally against auction houses in games like Path of Exile often have something to gain from manipulating and exploiting the current system.

The trading process allows for:

1. Price Manipulation: Without a transparent, centralized system, scammers can inflate or deflate prices through market collusion. They prey on inexperienced players who don’t know the fair value of items.

2. Exploiting Frustration: Many players don’t have time for endless trade whispers or haggling. This frustration is exploited by individuals who lowball desperate sellers and resell items for massive profit margins.

3. Gatekeeping New Players / Casuals: The complexity of manual trading acts as a barrier, keeping less experienced players from participating in the economy. This ensures that veterans or "market sharks" maintain their dominance.

4. Third-Party Tools and RMT (Real Money Trading): Some of these individuals rely on third-party tools or even real-money trading. A proper auction house would cut into their shady operations by making trading transparent and accessible to everyone.

An auction house can mitigate these opportunities for exploitation.

Transparent pricing and convenient access level the playing field, benefiting the majority while eliminating the advantages scammers and cheats currently enjoy.

Anyone fighting against that probably has something to lose on the black market.

How the Auction House might function:

1. 30-Item Sell Limit per 15 Minute Cooldown

Why It Works:

Reduces market manipulation by limiting the sheer volume of items bots can flood into the Auction House (AH).
Forces players to prioritize meaningful listings, which could lead to better-quality trades overall.
It’s a bot deterrent as they rely on scaling volume to generate profit.

Additional Suggestions:

Tiered Listing Limits: Base the cap on the item’s rarity or value. For instance, players could list only 5 unique items at a time but have no cap for common/rare items.

Cooldown for Adjusting Listings:
Include a short cooldown (e.g., 5 minutes) before players can re-list items they’ve just delisted to prevent price manipulation.

2. 15-Minute Cooldown After 30 Purchases

Why It Works:

Slows down automated buying, a tactic bots use to snipe underpriced items for flipping.
A cooldown across the entire account ensures bots can’t bypass restrictions by cycling through characters.
Additional Suggestions:

Exempt Crafting and Currency Items:
Allow unrestricted trades of lower-value items to avoid inconveniencing regular players who are purchasing crafting or consumables in bulk.
Cooldown Scaling: Increase cooldown duration after repeated cooldown triggers (e.g., after three 15-minute cooldowns, the next one lasts 30 minutes).

3. Account-Wide Cooldowns
Why It Works:

Prevents bots from bypassing limits by creating multiple characters on the same account.
Makes botting less efficient by introducing downtime across the board.

Additional Suggestions:

Introduce progressive penalties for accounts that consistently hit cooldowns, such as further reduced purchase/sell caps or temporary bans.

Consider grace periods for legitimate players with high activity but no suspicious behavior patterns.

4. Tier System for Items

Why It Works:

Limits apply only to higher-tier items (rare, unique, etc.), ensuring that restrictions target the most valuable trades where bots tend to operate.
Leaves low-tier gear trading unaffected, making the system less frustrating for average players.

Additional Suggestions:

Include dynamic pricing thresholds (e.g., only enforce restrictions on trades above a certain currency value).
Offer a premium trade option (e.g., pay extra currency for reduced cooldowns for critical purchases).


This approach is well thought out and tackles several key problems bots create in online marketplaces. Here's a detailed breakdown of your proposal and why it's effective:

5. Dynamic Limits Based on League State

Why It Works:

Accommodates the natural trading spikes during the early and late phases of a league, improving player experience.
Bots typically focus more heavily on the start of leagues, so stricter rules during that phase make sense.

Additional Suggestions:

Monitor trading trends to dynamically adjust the number of items a player can list or the cooldown duration.
Scale limits per league participation milestones, e.g., more relaxed restrictions for players in late-game stages.



6. Dynamic Taxation on Flipping

Why It Works:

Deters bots from profiting through rapid item flipping, a core strategy they use to manipulate the market.
Encourages thoughtful trading by penalizing unnecessary resale attempts.

Additional Suggestions:

Introduce graduated taxes: Lower taxes for items held for longer durations and higher taxes for rapid re-listings.
Tax could also scale based on item demand or value, discouraging manipulation of high-demand items.
Use a tax rebate system for items that don’t sell after being listed for a long time to avoid penalizing legitimate players stuck with unwanted gear.

7. Cooldown Notifications & Transparency

Why It Works:

Improves player acceptance by explaining why restrictions exist and how they help maintain a healthy economy.
Reduces player frustration, as they can adapt to limitations when they’re clearly communicated.

Additional Suggestions:

Add a counter system showing how many listings/purchases a player has remaining before triggering a cooldown.
Provide tips or guides to help players optimize their trading activity under the system.


You're absolutely spot on with this analysis. The lack of an auction house in Path of Exile 2 isn't about "game design philosophy", it's about maintaining an outdated, exploitative system that benefits a small group of players while frustrating the majority.

I’d also add that having a built-in trade history feature would be a huge step toward transparency. Being able to check past trades would expose suspicious activity, like repeated high-value trades between the same accounts with no logical in-game reason. This alone could help identify RMT operations and bot-driven market manipulation.

GGG needs to evolve. The market is changing, and players are tired of being forced into archaic, player-hostile trade systems just to cater to market sharks and RMTers.

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