Change Simulacrum / Delirium
Simulacrum is WAY overtuned and too much RNG.
You faceroll 15 waves or get hard stuck on wave 3 when it gets a wrong modifier. It's super super punishing for MANY builds to play this. What the... is 75% less effect of curse? Way way too high. The difference between simulacrum level 1 to 3 was hardly noticable, but only the effect on the waves mattered. It should be way more balanced out, and just make the mobs stronger the further you go into the waves. Give us like 2-3 options of modifiers to choose from for example. Some of the areas are also way too small. Sometimes the boss spawns, it just drops on top of you in a very narrow spot and you have nowhere to go to even avoid his frontal slam. The damage is also ridiculous. 10k energy shield with 4k mana (also as a defensive layer) 76% resistances and you get 2 hit by anything that is able to hit you be it a rare/unique mob. Give us some breathing space man. This is just PoE1 into PoE2. Especially if you run defensive curses (like enfeeble / temporal chains) if you get the 75% less curse effect it's basically GG because even if you run with a super insane geared character, once you get the wrong effect on a wave it's just over 90% of the time. Bye xp, bye simulacrum. Last but not least; remove the fog effect. This was maybe fun 10 years ago. Why is this still a thing? Nobody plays delirium because of the 'beautiful fog' that changes every map into a graveyard with depressing music. But surely people DONT play delirium just because of this stupid fog effect. Edit: I did the Simulacrums as a level 93 Chronomancer with ~15 million DPS and about 80+ divine investment into the build which slows monsters by 70% with 40% damage reduction on top of that (via 2x curse aura). I have 10k ES 4k mana (14k EHP). If that is not enough to smoothly run simulacrums, I don't know what is. The slow/dmg reduction curses are a HUGE defensive layer, just seeing that reduced by 75% is way too big. (which make the curse slow effect go from 70% to 11% LOL) There aren't enough defensive layers to build on top of each other atm, so this curse reduction is just too big of an issue. Slowing energy regen, or mobs becoming stronger is much less of a problem, because you can still use your characters utility. Dernière édition par Morphisto7#5324, le 29 janv. 2025 14:15:51 Dernier bump le 13 mars 2025 04:57:07
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Delirium also ends way too easily.
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The randomness within simulacrum just makes me leave early if I don't like the modifiers. Could I try? Sure, but failure means 10% exp loss at level 94 and I won't take that unnecessary gamble.
I'm aware I should ding first but sometimes you really need a change of pace... The fog effect in deli juiced maps is just bad for visibility reasons, exemplified more by the fact that you can get that guy blasting abilities at you at random on top of the normal buffed enemies that can be really hard to see at times. --- At the end of the day I will die on the hill that exp loss needs to be disabled on all pinnacle fights. You should not be forced to finish a level before attempting a challenge just to avoid being punished for wanting to learn or take on these fights. You already lose your entry token(s) on failure that took hours to get, how is that not enough? Esp with multiple portals coming. A person could see 60% of their exp evaporate just trying to learn a fight, why? |
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" I can't understand why GGG is so fucking stubborn about 10% exp loss per death, especially for pinnacle bosses. Dernière édition par HwtChirino#2462, le 29 janv. 2025 12:31:24
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" I suspect it's two things combined: 1) Artificially extend out the game. 2) Make level 100 impossible for all but a tiny set of streamer/no-lifers. A lot of decisions they make are based on creating conditions for elitism/bragging - deserved or not - because they think those people get attached and buy more microtransactions. If it were really about punishing corpse running or anything like that, they'd just take away the XP you gained in that map. |
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Simulacrum...2 attempts. First attempt had monster life +70-80% starting wave 8 to 13(where I failed). Second attempt had gain 50% of life as energy shield starting wave 3 and then 70-80% life starting wave 8. Combined +120ish life? Last wave also added +dmg modifiers that added to over 100%.
Crazy. Dernière édition par FruitLord#0833, le 29 janv. 2025 14:11:12
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Not every build meant to farm everything with no effort.
I have magma barrier titan that farm max diff simulacrum relatively easy, because block is good there, and especially active block. |
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" wow this answer is brilliant |
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Delerium should just be removed from PoE2.
PoE1 mechanics don't belong here |
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" I'm all for disabling XP loss, period. That said, the problem with what you're proposing is that they would also have to disable XP gain on pinnacle content because people would just farm XP in those encounters until they hit their desired level. " Except it really doesn't do that and they have to know that by now. I've seen countless people express the same thing I've said for over 10 years now. The XP penalty has caused me to stop playing because the build I was going for required me to be at least level 96-98 and I kept losing hours of progress starting around level 92 because I had to run juiced maps to get just 1% per map completed. In fact, they know it's such a problem that they introduced the omen of amelioration to lower the penalty from 10% to 2.5%. All they would have to do is make those omens offset 100% of the penalty and make them much less rare, thus much less expensive. Dernière édition par yummysushipjs#7638, le 13 mars 2025 05:00:41
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