Alternative Idea to the infinite Atlas
While mapping i had an idea. I try to get it written down so its understandable.
Some words beforehand. The infinite Atlas creates some challenges. After some time it gets drastically to big and navigating it requires a lot of scrolling and you cant find anything. My idea is that its a different form of infinite. Its not an infinitely generating landmass like Minecraft. My idea is similar to No Mans Sky infinite. Your first Atlas map where you start is just an Island, a fairly large Island, but still an Island. At the shore there are Nodes to Travel to other Island by lets say Boat. You do have to finish those Nodes and then you can add sth. similar to a tablet into the Node and then you can travel to the next Island. That gives us the additional capability to add Modifiers onto the Item you put into the new Island node. For example you want to create an Island that solely dedicated to Breaches. So the item has a modifier that gives for example 60% of the Nodes Breaches and one additional modifier that applies that one more breach can spawn on each map. You are always able to travel between the Islands. To prevent it from being really confusing you would get an overview of all your islands. You are given the ability to hide certain Island and you would also be able rename each island. Its not a very elaborate idea, but i thought i share it here. Dernière édition par Gang5ter15#1071, le 25 janv. 2025 13:41:28 Dernier bump le 10 févr. 2025 08:02:17
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Lets Bump this up
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Agreed it shouldn't be infinite, but simply for the fact that it makes advancing seem worthless since it doesn't matter besides finding citadels.
I think it should be big, but with a possibility of reaching the edge, making you have to go in a different direction/path. Also scrolling/zooming/navigating is an absolute pain and punishes you for progressing when you get to absurd distances which is implicit to an infinite map. |
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+1
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