Staff vs Wand+Focus, huge discrepancy.
So I took a look at the actual numbers between the two choices to see if a staff would be viable in order to get the Lightning Bolt skill and try it out. The discrepancies are so massive there's no way a staff can ever compete. Seem like a huge design oversight.
Combined max rolls for either choice as follows. Staff: Spell Damage :169 Lightning Damage :169 Spell Damage + Mana :69/64 Mana :251 Cast Speed :52 Intelligece :33 Spell Crit :109 Spell Multi :39 Mana Regeneration :69 Wand+Focus: Spell Damage :238 Lightning Damage :238 Spell Damage + Mana :49/45 Mana :358 Cast Speed :67 Intelligece :66 Spell Crit :208 Spell Multi :73 Mana Regeneration :138 This is obviously not all rolls but should be more than sufficient to illustrate the discrepancy. On top of this the focus also provides implicit energy shield that the staff does not have. In game contact @MajorAsshole Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27 Dernier bump le 18 mars 2025 17:53:47
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Are staves EVER worth using?
The only times I used staves were while I was playing at low levels and I had a decent unique staff. |
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Unless somethings changed I don't see how it would be beneficial. You'd have to be desperate for the skill it provides.
In game contact @MajorAsshole
Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27 |
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There are amazing passives for spell based staff builds on PoE 1's passive tree and pretty much nobody uses staves anyway, for the very reason you mentioned
They removed those passives from the tree in PoE 2 and didn't even give players any other reason to use a staff, except the garbage implicit skills. Yet they thought people would choose a staff over wand+focus I suppose? ? What's GGG smoking down there? I just hope this team doesn't ever work on a PVP game, they seem pretty unfamiliar with the fundamentals of game design "buff grenades"
- Buff Grenades (Buff-Grenades) |
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Can you cite the "fundamentals of game design" that would have prevented this from happening?
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" Not the person making the claim but I would claim it to be fairly fundamental to have items competing for the same items slots be comparable at the very top end. Exception being unique items ofc where power might be more relative based on build. If a rare item competing with another rare item for the same slot(s) is ~30% worse in every aspect then it serves no real purpose as it will never be used over the alternative that has 30% more stats. Not a game developer so could be wrong, don't think so though. In game contact @MajorAsshole
Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27 |
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This happens to every single arpg. Using 2H by default leaves ourselves out of a 2nd weapon.
Same complaints were made for Crossbow vs. Bow+Quiver, dogwater. |
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They should just add unique modifiers to each weapon type to give people a reason to want to use them and to differentiate item types from one another.
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