Cast on minion death and detonate dead
So if you have detonate dead slotted into a cast on minion death, while sacrifice is active.
When it triggers, detonate dead does not explode just 1 minion, but all of them. This means the cast on detonate dead becomes insanely energy efficient, simply by adding more minions. This also means that as all of them instantly explode, the dmg output in a single moment is very high. The feedback here, is that the interaction described above, is not intuitive. I expected it to be 1 trigger = 1 minion getting exploded. This seems fair and makes sense according to how the gems work. However in fairness i do get, that this also allows for skeleton clerics to have time to revive the exploded minion, which potentially creates a loop of chaining explosions that never end. which ofc wouldnt be good either. To sum up, please do make it be 1 explosion per trigger, as it adds more fun options, both from continuesly doing dmg and having less downtime, but also allowing for a good use of the minion health node on the tree, which gives life recovered when minions are revived. And then to be fair perhaps make sure it cant be looped(even tho the loop is fair too given its much lower dmg compared to the current all minion nuke that happens) Dernier bump le 12 mars 2025 17:17:21
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I haven't been able to find good combos for these types of events but, this gives me a little hope.
Probably just use it on my blazing skull minions as well as the ones I get from unearth! |
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I've had detonate dead cause my minions to explode without having sacrifice on
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" Upvoting this. |
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