Expedition modifiers are not appropriately scaled for PoE 2 balance



The "x as extra damage" modfiers both on maps, and on expedition especially are so far out of reality that they would basically one shot any character in the game from a default white mob hit.

This expedition has 500% extra damage, on top of increased damage rolls.
Dernier bump le 3 févr. 2025 05:40:33
Yeah no that is just an absolute death sentence if you pick that node. Maybe this overtuned balance is a side effect of them only focusing on endgame content after the 3.25 reveal in July? Oversights like this make sense with such a timeframe, mistakes happen.
I was wondering what has been happening, as white expedition mobs have been only things killing me lately. Just had 1 white mob hit me for 13K damage and killing on one shot. These guys hit harder than any of the end game bosses...
Likewise I'm blasting through breaches delirium etc but regularly getting 1 shot by expedition mobs with 1500 hp and nearly 6k es...something seems off

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