[3.28] Rage Vortex of Berserking Flicker Strike Berserker - Tanky map destroyer

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Hey, Im wondering what is a good way to craft a better wep than soul taker and is there a good way to make the armor itself? Video looked amazing and im feeling like starting the build itself :D


I just crafted this axe for about 60 div, but I got really lucky:


My process (dunno if its the best way):

1. Buy 30% quality siege axe ( or buy one with a fractured phys mod and skip steps 2 and 3).
2. Slam Deafening Essence of Contempt until you hit a high Phys or hybrid phys/accuracy roll.
3. Once you get one of those, Fracture Orb and hope you hit one of the Phys mods.
4. I hit the % Phys with the fracture, so I spammed more of the same essences untl I got a high hybrid phys/accuracy mod. If you fracture the flat phys mod here, you may have to start spamming the attack speed essences instead.
5. Once my prefixes were good, I benchcrafted "Prefixes cannot be changed".
6. I used the Harvest bench Speed re-roll to get attack speed. If you don't hit attack speed here, pray that you have an open suffix and can start from step 5 again, otherwise you have to annul and pray for the 50/50 that you hit a suffix to try again.
7. After it's all good, use Tempering orbs to get 8+% phys magnitude increase.



For the armor I just bought well rolled Royal Plates with an open suffix and slammed Redeemer Exalts on them. Make sure the armor doesn't have any other influences on it when you buy it (including eldrich), or you won't be able to slam a Redeemer Exalt on it. If you don't hit the mod you want, the failures may still be worth re-selling for a profit.
Dernière édition par paranoiaxssr#6720, le 30 juin 2025 à 13:37:25
Hey, thanks for the guide!

What do you think of this build in comparison to slayer? Tankiness, speed, damage, flexibility (especially in terms of "can do xx map mods")?
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IlumasDyawo#1738 a écrit :
Hey, thanks for the guide!

What do you think of this build in comparison to slayer? Tankiness, speed, damage, flexibility (especially in terms of "can do xx map mods")?



Berserker really takes advantage of the rage stuff, and all its ascendancy nodes grant huge buffs to damage when you're building around rage.

I haven't tried a slayer version, but it probably wouldn't use RVoB, which is pretty much the point for this flavor of flicker.

The only map mods the berserker build truly cannot do is "monsters cant be leeched from" and "reflects physical damage".
How do you think this would go in SSF?

Thinking about trying this in bro-SSF. Maybe transition from earthshatter slammer into it, once I get a redeemer chest.
The build is mostly rares, so I imagine it could still handle t16's quite easily with decent rares. I wouldn't trust this build to survive hardcore SSF though, even in trade.

Finding a good axe may be tough, and I'm guessing it would start as a clusterless version, losing the timeless jewel kinda sucks also.

Before the Redeemer mod on the chest you could use the mark mastery that gives a chance to gain frenzy charges on hitting a marked target.

Svalinn isn't necessary really, I've hit 100 on this build with a rare shield. Belt slot is very flexible too.

I'm sure there are other pain points for SSF, but I can't think of many.

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