possible bug with automation frostblink

since the update adding automation in the game,i was interested into using it with frostblink to make an automated movement skill in a better way than ith cast on crit,as it would be for a build that moves only using frostblink to get most use of vaal arctic armor.frostblink with cast on crit does teleport the character always in the direction of the mouse,but with autoation,this now teleport the character in random direction,and mostly to the side or behind and nearly never in front.also if it teleport you during certain movement (normal running in a different direction that which frostblink send you,using shield charge,whirling blade and even temporal rift makes some kind of lag within the movement,as your character attempt to turn just after the teleport and it result in something really ineffective and a death threat if it just sends you where you don't want to be.at base value of frostblink it's annoying but kinda short ranged so about okay,but as soon as you get more travel distance it's just utterly annoying.this would need some fixes
Dernier bump le 10 juin 2024 03:32:17
C'est plus une suggestion de changer le comportement existant qu'un bug. C'est comme ça que ça se comporte depuis le début : si un déclencheur n'a pas de cible (du déclenchement) il prend une cible aléatoire.
Cast when damage taken provoqué par des dégâts infligés soit même marche comme ça depuis le début.

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