Raising Affliction Corpes turns into Previously Raised Spectres
I've encountered a significant bug involving the new purchasable corpses. If I have no spectres raised, and purchasable affliction corpses on the ground and try to raise spectre them, I instead raise normal spectres i.e. carnage chieftan, desecrated bonestalker. Also, sometimes these new corpses will raise special spectres but they are always a completely different spectre, for instance I tried to raise spectre a hydra corpse and it resurrected a hulking miscreation instead. I have changed my wildwood ascendancy prior to using spectres at all and have heard this may cause conflicts with the new spectre mechanics. I haven't found any work-arounds to this issue yet.
Dernier bump le 11 mars 2024 à 16:49:35
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Had the same bug, had 3 slave drivers as spectres, used a perfect guardian turtle corpse in my hideout (no other corpses on the ground) and it raised a fiery cannibal that i used previously and have gotten rid of. I think the bug only happenes in hideout, i got rid of the cannibal in a map and then the game raised him in my hideout. Also after killing my spectres the fiery cannibal left a slave drivers corpse on the ground for some reason. Also I've never changed my ascendancy so i dont think its just that.
Dernière édition par RagnakPL#2917, le 16 déc. 2023 à 08:06:54
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Same happens to me, can't raise the Affliction corpses.
3.3 RF Trickster SSF HC guide :
https://www.pathofexile.com/forum/view-thread/2147256 |
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I hope I am not just going nuts, but I have been noticing an issue like this on my Champion in Affliction...
The first time I went to raise a type of Dark Marionette, the first thing I tried to raise on this character, for some reason I raised a regular-old skeleton of some kind (I was in my hideout and could not have raised anything else). I later raised an Imperfect Dark Marionette and a (normal) Dark Marionette but both would explode on death, not just one... I lost them when I removed my Raise Spectre gem in lab to give it EXP (no corpses left behind, btw), raised two more to replace them and then immediately lost them again to removing the gem again. I then decided to try out two Perfect Dancing Swords but immediately noticed, despite reading "Perfect Dancing Sword" on the names of the corpses I raised, raised a couple of dudes running around, not swords of any kind. I went into a map anyway to find that these guys would resurrect on death... They were apparently Dark Marionettes! I took off a piece of equipment to check the corpses, but sadly, no corpses were left behind, they just poofed again. Finally I just raised two Perfect Dark Marionettes to find that neither explode on death... They are both Imperfect Dark Marionettes! I am afraid to take off any gear to confirm what they are... They may just poof again. Something really wrong is going on here, GGG. Dernière édition par D623932883#0055, le 22 déc. 2023 à 03:51:23
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This has been reported like 30 times now, if you searched for it you would have found it, the workaround is placing the corpses and raising them in a map and not in your hideout, the hideout is what bugs it out, as for the cause of the bug, it generally seems be caused when you remove the gem in an area where it cant drop the corpses to the ground, such as lab font, menagerie, etc. Town might be fine unsure havent tested, eitherway once you do that once your pool gets forever bricked, but again placing the corpses in maps and summoning there does work.
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" And you better pray that the corpse doesn't blip into oblivion. Hitting this constantly with the 81 corpses and have yet to raise a single one. |
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Whyyy
As of today, it still happens, can't seem to Desecrate it even while it is currently part of my Raised Spectres. |
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" You cannot desecrate the purchased spectres. You have to use them as items to place on ground and then raise them. Desecrate is not needed for them. ~Xbox GT: ScubaSk33t~
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