Good 1 handed builds?

I'm looking for ideas for an efficient 1-handed builds that don't focus on minions/spellcasting. I have only thought of 2 real options so far - Exploding Man (tempest shield + molten shell) and a shield charge build.

Every other build I can think of seems to be much better with either a 2-handed weapon or dual-wielding. The reason I think that is because as soon as you don't take points in improving your shield, having the shield is a waste (because points in 1-hander skills benefit you more if you dual-wield).

Double strike is the skill that is clearly designed for a sword+board build, but for the life of me I can't see any way to make that particular skill the cornerstone of a build.

Anyone got any ideas?
Try a bog-standard Ele cleave duelist, or 1h mace and board ground slam mara.
1337 21gn17ur3
I use this build: click

It's a pure phys. mace templar with heavy strike, shield bash and ground slam as main skills. Very solid, no great dps but no great weaknesses either. Except for the weapon mediocre gear is more than enough to do maps. Weapon should have high damage though or you'll take too long to clear them.

I like it because it's sort of 'classic' and it's very flexible. The build as in the link you'll get around lv75, additional points can go into more block, more %armour or more offense, all within easy reach.

Build Summary

Spoiler
Keystone
Resolute Technique: Your hits can't be Evaded
Resolute Technique: Never deal Critical Strikes

Stats
+320 to Strength
+40 to Dexterity
+50 to Intelligence

Life
5.4% of Life Regenerated per Second
239% increased maximum Life
Enemies Cannot Leech Life From You
+60 to maximum Life

Mana
40% increased Mana Regeneration Rate
8% increased maximum Mana

Physical Damage
42% increased Physical Damage with One Handed Melee Weapons
30% increased Melee Physical Damage

Resistance
+30% Elemental Resistances while holding a Shield
+25% to all Elemental Resistances
+5% to maximum Fire Resistance
+5% to maximum Cold Resistance
+5% to maximum Lightning Resistance

Attack Speed
3% increased Attack Speed with One Handed Melee Weapons
12% increased Attack Speed

Endurance Charge
+3 Maximum Endurance Charge

Armour
44% increased Armour
Ignore all Movement Penalties from Armour
32% increased Evasion Rating and Armour

Energy Shield
44% increased maximum Energy Shield

Critical Strike
You take 30% reduced Extra Damage from Critical Strikes

Shield Block
24% additional Shield Block Chance

Misc
75% increased Defences from equipped Shield
+2 to Melee Weapon and Unarmed range
40% increased Block Recovery
Dernière édition par Jojas#5551, le 5 avr. 2013 à 08:57:09
Holy hell that is a lot of life passives! Clearly I have a thing or 2 to learn about builds.

I had an idea of a glacial hammer build using 1-hand + shield, using nova & cold snap as CC. I use shield charge & tempest shield for a bit more damage. I just feel that if was using a staff instead of 1-hander, I would still get the survivability benefits of having everyone chilled, but I would be doing considerably more damage and have longer range to boot.

I get the feeling that 1-handing is inefficient because of how I have to split up my passives, except for the 2 circumstances where shields are clearly the best option - tempest+molten, or shield charge.
Dernière édition par Throak#6368, le 5 avr. 2013 à 17:08:45
I have been running a fire and lightning templar that primarily uses groundslam. Using a shield instead of a second mace doesn't hurt my DPS that much, and I really like the extra protection.
Bullshit, you get the game for free.

-Qarl

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