Today, we'd like to take a look at some Harvest statistics. We'll start with a breakdown of the challenges and seeds, and will continue with crafts, Avatar of the Grove and more statistics next week!
First, let's take a look at the number of seeds dropped by type, broken down by tier of seed.
Wild Hellion Seed |
Reveals a random Physical modifier crafting effect when Harvested |
368,899,226 |
11.79% |
Wild Ursaling Seed |
Reveals a random Caster modifier crafting effect when Harvested |
368,806,245 |
11.79% |
Vivid Arachnid Seed |
Reveals a random Attack modifier crafting effect when Harvested |
358,271,282 |
11.45% |
Vivid Weta Seed |
Reveals a random Life modifier crafting effect when Harvested |
358,224,351 |
11.45% |
Primal Rhoa Seed |
Reveals a random Defence modifier crafting effect when Harvested |
347,338,059 |
11.10% |
Primal Dustspitter Seed |
Reveals a random Lightning modifier crafting effect when Harvested |
347,333,368 |
11.10% |
Wild Thornwolf Seed |
Reveals a random Socket colour crafting effect when Harvested |
232,901,177 |
7.45% |
Vivid Leech Seed |
Reveals a random Socket number crafting effect when Harvested |
226,253,336 |
7.23% |
Primal Feasting Horror Seed |
Reveals a random Socket link crafting effect when Harvested |
219,359,918 |
7.01% |
Wild Ape Seed |
Reveals a random Fire modifier crafting effect when Harvested |
91,883,930 |
2.94% |
Vivid Scorpion Seed |
Reveals a random Cold modifier crafting effect when Harvested |
89,309,361 |
2.86% |
Primal Maw Seed |
Reveals a random Chaos modifier crafting effect when Harvested |
86,587,317 |
2.77% |
Wild Hatchling Seed |
Reveals a random Currency crafting effect with improved outcome chances when Harvested |
11,300,234 |
0.36% |
Vivid Thornweaver Seed |
Reveals a random Speed modifier crafting effect when Harvested |
10,936,127 |
0.35% |
Primal Cleaveling Seed |
Reveals a random Unique Item transformation effect when Harvested |
10,549,723 |
0.34% |
In total, over 3 billion Tier 1 seeds dropped from Seed Caches. That's a lot of gardening! Let's now take a look at the amount of Tier 2 seeds dropped.
Vivid Razorleg Grain |
Reveals a random Gem crafting effect when Harvested |
13,236,174 |
11.15% |
Wild Snap Hound Grain |
Reveals a currency item exchange, trading three of a certain type of currency for other currency items when Harvested |
12,810,058 |
10.79% |
Wild Bristlebeast Grain |
Reveals a random crafting effect that changes the element of Elemental Resistance modifiers when Harvested |
12,809,942 |
10.79% |
Primal Rhex Grain |
Allows you to sacrifice Divination Cards to create Divination Cards when Harvested |
11,549,323 |
9.73% |
Primal Viper Grain |
Reveals a random Critical modifier crafting effect when Harvested |
9,157,271 |
7.71% |
Vivid Sapsucker Grain |
Allows you to change a Map into other Maps when Harvested |
9,127,411 |
7.69% |
Primal Dustcrab Grain |
Allows you to exchange certain Map Fragments for another of the same type when Harvested |
9,077,312 |
7.65% |
Vivid Parasite Grain |
Allows you to add an Implicit modifier to certain Jewel types when Harvested |
8,924,764 |
7.52% |
Wild Homunculus Grain |
Reveals a random effect that exchanges Fossils, Essences, Delirium Orbs, Oils or Catalysts when Harvested |
8,668,285 |
7.30% |
Vivid Striketail Grain |
Reveals a random Flask Enchantment that depletes as it is used when Harvested |
5,953,206 |
5.01% |
Primal Chimeral Grain |
Reveals a random crafting effect that upgrades a Normal or Magic item's Rarity when Harvested |
5,870,713 |
4.95% |
Wild Chieftain Grain |
Allows you to Sacrifice a Map to influence Zana's crafting options when Harvested |
3,460,745 |
2.92% |
Wild Spikeback Grain |
Reveals a random crafting effect that reforges a Rare item a certain way when Harvested |
2,937,873 |
2.47% |
Primal Scrabbler Grain |
Allows you to modify an item, resulting in Lucky modifier values when Harvested |
2,936,392 |
2.47% |
Vivid Nestback Grain |
Reveals a random Map Enchantment when Harvested |
2,189,660 |
1.84% |
Just over 118 million Tier 2 seeds dropped from defeating Tier 1 Harvest monsters. This is roughly a Tier 2 seed for every 25 Tier 1 Harvest monsters killed. In reality, the chance is actually higher than that, though these numbers are skewed by the lower drop rate at the start of the league, and therefore don't fully reflect the doubling of their drop chance in the 3.11.1 update. Now, let's take a look at Tier 3 seeds.
Wild Hellion Alpha Bulb |
Allows you to sacrifice a Weapon or Armour to create Jewellery or Jewels when Harvested |
1,686,118 |
12.03% |
Primal Crushclaw Bulb |
Allows you to exchange a Unique, Bestiary or Harbinger item for a related item when Harvested |
1,608,339 |
11.47% |
Vivid Watcher Bulb |
Allows you to enhance specialised Currency a certain way when Harvested |
1,507,276 |
10.75% |
Vivid Whipleg Bulb |
Reveals a currency item exchange, trading ten of a certain type of currency for other currency items when Harvested |
1,505,795 |
10.74% |
Wild Bristle Matron Bulb |
Allows you to sacrifice a Map to gain additional Atlas missions when Harvested |
1,204,625 |
8.59% |
Primal Rhex Matriarch Bulb |
Allows you to exchange Splinters, Breachstones or Emblems for others of the same type when Harvested |
1,047,743 |
7.47% |
Wild Thornmaw Bulb |
Allows you to Sacrifice a Map to create items for the Atlas when Harvested |
887,895 |
6.33% |
Wild Brambleback Bulb |
Reveals a random Weapon Enchantment that replaces Quality's effect when Harvested |
790,673 |
5.64% |
Vivid Vulture Bulb |
Allows you to modify a Scarab a certain way when Harvested |
790,364 |
5.64% |
Primal Blisterlord Bulb |
Allows you to add a random Atlas Influence to a certain type of non-Influenced item when Harvested |
775,568 |
5.53% |
Primal Cystcaller Bulb |
Reveals a random Body Armour Enchantment that replaces Quality's effect when Harvested |
760,235 |
5.42% |
Vivid Abberarach Bulb |
Allows you to upgrade an Offering to the Goddess when Harvested |
476,686 |
3.40% |
Wild Infestation Queen Bulb |
Causes other seeds to offer an additional crafting outcome. This effect is limited to one per harvest when Harvested |
335,967 |
2.40% |
Primal Reborn Bulb |
Doubles the Lifeforce granted by other seeds. This effect is limited to one per harvest when Harvested |
326,728 |
2.33% |
Vivid Devourer Bulb |
Adds 10 random Wild and Primal harvest outcomes. This effect is limited to one per harvest when Harvested |
316,019 |
2.25% |
In total, just over 14 million Tier 3 seeds dropped from killing Tier 2 Harvest monsters. Finally, let's take a look at Tier 4 seeds.
Wild Thornfruit |
Reveal a random crafting effect that locks a random modifier on an item when Harvested |
380,178 |
35.28% |
Vivid Scalefruit |
Allows you to give an item a Synthesised implicit modifier when Harvested |
356,821 |
33.12% |
Primal Blisterfruit |
Reveals a random crafting effect for Influenced items when Harvested |
340,509 |
31.60% |
Just over 1 million Tier 4 seeds dropped from killing Tier 3 Harvest monsters. This is actually fewer than expected, though a likely explanation is that Tier 3 Harvest monsters can only drop a Tier 4 seed if they're at least level 68. If players had acquired some Tier 3 seeds from non-Map areas, they wouldn't be eligible to receive Tier 4 seeds from those monsters.
Harvest Challenge Statistics
The graph below shows what percentage of players have how many challenges and only includes accounts that have completed at least one challenge.
- 16.3% of players have completed 12 challenges and earned the Harvest Footprints Effect.
- 1.68% of players have completed 24 challenges and earned the Harvest Cloak.
- 0.38% of players have completed 36 challenges and earned the Harvest Portal Effect.
As per usual, these statistics were taken roughly four weeks into the Harvest league. Let's compare these to those from Delirium league.
The amount of players that have obtained at least 12 challenges is down slightly from Delirium league, coming in at 16.3% of players (compared to 17.85% during Delirium league). 1.68% of players have completed at least 24 challenges, down from 1.95% of players in Delirium league. Interestingly, while the amount of players that completed 12 & 24 challenges is lower than Delirium league, the amount of players completing at least 36 challenges is significantly higher than Delirium league, with 0.38% of players compared to 0.23% from Delirium league. Notably, Harvest offers a portal effect for completing 36 challenges, where Delirium did not. This could be playing a part in the higher completion rates we're seeing here. We're certainly interested in hearing from those of you that did hit 36 challenges this league; did you feel that the challenges were easier this league, was the reward a driving motivator for you, or was it something else? Let us know!
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