Bane with malevolence and ailments
I was looking to buy a watchers eye with either the malevolence mods I am confused do both benefit bane I don't understand the damage ailments and Non-Ailment Chaos Damage over Time Multiplier is one only trigger for attack skills and the other the overtime dmg?
Damaging Ailments you inflict deal Damage X % faster while affected by Malevolence +X % to Non-Ailment Chaos Damage over Time Multiplier while affected by Malevolence Dernière édition par hedpe666#1039, le 14 mars 2019 à 00:37:17 Dernier bump le 18 mars 2019 à 16:31:12
|
![]() |
Ailments in PoE are very specific things:
Bleed, Poison, Ignite, Chill, Freeze, Shock, Scorch, Britlle, Sap. Of these, the 'Damaging ailments' are: Bleed, Poison and Ignite. So your first W.E. (Damaging Ailments you inflict deal Damage X % faster while affected by Malevolence) will affect any poison/bleed/ignite damage you do while affected by Malevolence. Your second W.E. is referring to Chaos damage you cause that is NOT an ailment. Of the three damaging ailments I listed, only Poison does chaos damage over time. Bane does not poison/bleed or ignite. So it is 'non-ailment chaos damage over time' and will be affected by the second W.E but not the first one. Hope that helps. ~Myth |
![]() |
Its Very Simple at all^^
Soulrend "applies a short but powerful chaos damage over time DEBUFF" Bane "Applies a debuff to enemies in an area" damage are DEBUFFS" Both applies a debuff to the enemy and no Ailment. So any modifications to Ailments does not work. |
![]() |