3.6 Synthesis Arc/Freezing Pulse Totems, easy Shaperkills with less than 1-2 Ex investment!
" I doubt the pastebin is updated. Throatseeker is better for bosses and jewels are underutilized. You are welcome to copy my tree and then take out 5 points from somewhere until you level-up. Dealer's choice of HP or dmg. Or save the jewels until later, but I think they can get better than some keystones and can run 2-10 chaos for hp + 2 decent dmg mods (more for more specific). Gear changes: 1. Spell dmg (possibly cast speed) gloves. 2. Totem boots with 30% movement speed (possibly lowers overall dex requirement) 3. Abyss belt with jewel. 4. Left wand could use more lightning to spells. 5. I don't run more than 1 CWDT, but my understanding is you can't have them proc with the same level. They have to be staggered. Just color your helm to 3R1G and add phase to it. I prefer Enfeeble since I just use Conductivity for bosses/surge. Then you can put a 2nd CWDT or something else in boots. 6. 21/20 gems. Just getting a few gems up to 21/20 (and failed some to 19/20) got me from 57 to 64k, and Arc 21 will add a lot more. 6a. Use 2nd weapon slot to level gems. I got lucky with Wrath on first shot (20% just affects range). 7. Skill tree as discussed before. 2 points after Spiritual Aid, Lord of the Dead, re-do Throatseeker for 3rd 2-point Jewel, etc. IE: Trade 5% HP after Discipline and Training, and 1 dmg node like Lord, get a 2-point jewel that gives 5-7% HP and 2 (potentially 3) dmg mods. 8. Not sure Quicksilver mod that you have is worth it. 33% reduced duration is a lot. I'd go with more movement speed, more duration, or immune curses. |
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!!!WARNING!!!
Recover #% of Maximum Mana on Kill doesn't works with totems, i just link useless armour :( Dernière édition par Shurikaslp#1004, le 10 sept. 2018 à 17:26:10
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" The character isn't killing anything.....the totems are. NONE of the "on Kill" skills will proc at all with totem builds. Most of them won't proc on Minion builds either. |
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" upgraded a few smallbudget options got a 21/0 arc gem for now and a 21/15 added lightning new gloves looking for boots but not sure what to get |
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the author said it is useful mod in guide
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Could someone help me with telling me what to upgrade next with my items? I die very often and my clear speed is quite low.
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" Just to make sure, 21/20 = Level 21 gem with 20% quality. Arc 20% affects shock chance, while Added Lightning 20% is 10% light dmg. Minimal difference now, but something to work on down the road. Take a look at my boots. 21% totem damage, cold/light resist, 30% movement speed, and crafted life. I doubt I will buy a new pair, just re-roll the enchant. The ranged attack totem won't be used, but the totem damage is a small extra boost. |
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" yeah I know but it was at least 1 ex extra per gem for that small difference which is not worth it to me atm /edit just bought boots as well should be a decent setup. I need new weaps soon but expensive for now for me to upgrade me thinks Dernière édition par easy1x#2826, le 10 sept. 2018 à 19:48:35
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I'm having a lot of fun with the build at the moment but i feel like ive hit a wall and really want to start upgrading some gear. I have a general idea of what to go for but i was hoping someone could take a look at my character and make some suggestions. Ive got roughly 3 ex to upgrade my gear.
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" Suggestions: 1. Both wands can be upgraded a ton with little cost. http://poe.trade/search/ubanoyeyorenau 2. Bone helmet, 35-40% damage with HP/resists. 3. If you don't level Lightning Golem as much (or grab a new one), you won't need as much dex. Then you can look into a higher HP/resist ring and maybe some spell dmg or cast speed. 4. I'm no longer a fan of Mary's. HP + dmg mods rare necklace. I paid a good bit for mine, but even HP + 2-3 dmg mods should come out more consistent dmg for clearing. 5. Boots are bad. Ideally you want boots with +totem damage, HP, movement speed, and resists. If you can't afford that, just leave off the totem dmg for now and it should add quite a bit of resists. 6. Abyss belt. Lose a bit of resists for low cost, but can get a jewel with HP/dmg/resists to make up for it. 7. 6L armor. Can get around 30-50 chaos for a decent one with high HP, some resists, and some INT to increase chance of rolling 5B1R. 8. Add a level 5 Enfeeble to CWDT. Can help survivability a bit. 9. Flasks. Quicksilver is good, Quartz is debatable, rest are bad. Low recovery HP/MP (makes no regen maps a bigger pain), should only need 1 HP flask, and you'll want Diamond flask for Lucky crits. I would take Silver or Wise Oak over Quartz once you are more comfortable with build to help clear speed. 10. Passives, you're missing a passive I think? I've got 1 more point than you currently. I would change Throatseeker for Celestial Judgment, but that is a.. wait for it.. judgment call you'll have to make. Then you can route across from Deep Wisdom and find some points to swap for the two 2-points jewels. |
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