Achievement points

Imagine hell froze over and GGGcent were to generously reward us with shop points
for completing achievements.
Now I haven't checked them all out, surely some are much harder than others, like all ears vs kill brutus, but let's throw out a average point system.

One point costs ~10cents (ba-dum-tss)

There are 120 achievements.
I think 1 point per ach isn't bad at all.
You can do them only once, and for doing 100% which is a really time consuming thing to do,
you only get 3 premium tabs or "GGG 'loses' 10 bucks".

Or does it? Players would feel they earned those 40 points
(the average casual will probably hit only 40% of all achievements), and would be more likely motivated to purchase something in the future.

So, if we were to receive a one-time-only point reward,
how much should it be per achievement, on average?



Poll here





Dernier bump le 18 juin 2018 à 01:07:03
Ce fil de discussion a été automatiquement archivé. Les réponses ont été désactivées.
I'm not completely against this idea. SWTOR gives out small amounts of cartel coins for a couple of achievements so there is a precedent and it's from one of the most egregious abusers of the f2p model, EA.

Honestly, though, I'd rather they award bits of cosmetic bling for completing certain achievements directly. Defeat Atziri four times by killing a different clone first each time = unique Sacrificial Garb skin, for example. They could add new achievements every so often as chases for the players. This way, we're never really finished with the chase and we, the players, are able to earn nifty bling.
There are two types of POE players:
1) Those who want to walk uphill both ways barefoot on broken glass wearing a blindfold
2) F*cking noobs

I identify as transnational Chinese. May I have access to their QOL features, please?
"
Makillda a écrit :
Honestly, though, I'd rather they award bits of cosmetic bling for completing certain achievements directly.


Personally, I'd prefer to be able to turn off all that "noise" when in common areas. I'm doing my loot vendoring in the hideout to get away from all that stuff. Call it Alva or STFU :P
they actually do that already by awarding challenge completion with ggg points.

which is basically "rewarding players for just causing costs". their only money maker is stash tabs and players wanting special mtx combinations, i really wonder how the game survived for so long with only such a small subset of players keeping ggg's heads above the water.

i'm also for rewarding players with mtx directly and gggTencent paywalling the game with 15 to 20$ per month to cover the costs. people obviously can't grasp the concept of mtx financing a game and eventually it didn't work anyway.
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