Bleeding refecltion with "the golden Rule"

I tryed to build around the unique Jewel "the golden Rule"
and realized there are some things to mention and ask for.


I tryed to find a reason why i get pretty much one shot after flickering into a pack, even while using 7 endurance charges, >12% life Regen, > 5% Leech.
After alot of testing I came to the conclusion that the bleeding damage you receive from using "the golden Rule" endlessly stacks.

1. Is it intendet, that you CAN'T stack bleeding on enemies, but the reflect damage stacks endlessly high

Importand to note: "Bleeding YOU INFLICT is reflected to you" but "I" cant inflict more than 1 stack to each enemy

2. The "moving while bleeding doesn't cause you to take extra damage" mod on
does NOT work with reflected bleeding damage.


I would love to see an answer / solution to this Problem, since in my opinion "The golden Rule" has alot of potential but can't be used at all while working like this.
Dernière édition par 4ndr3as#6139, le 24 mars 2018 à 07:01:34
Dernier bump le 24 mars 2018 à 15:51:51
Champion Flicker Strike (Golden Rule-Red Trail Combo)

Seems to be working as intended. Also, bleed only inflicts phys damage. So, if you do elemental damage, you get practically no bleed damage reflected on you. That's the solution.







(⌐■_■)
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RPGlitch a écrit :
Champion Flicker Strike (Golden Rule-Red Trail Combo)

Seems to be working as intended. Also, bleed only inflicts phys damage. So, if you do elemental damage, you get practically no bleed damage reflected on you. That's the solution.


Your answer have pretty much nothing to do with what im asking...

1. They removed bleed stacking (if not skilled at the tree) from the game cause its to powerfull, how is it the intention to make it stack on the reflect then?!?

Makes no sense to me

2. You still take increased damage while moving even if it says you don't
Dernière édition par 4ndr3as#6139, le 24 mars 2018 à 06:49:40
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4ndr3as a écrit :
Still there is no reason for the bleeding damage to stack when the initional damage can't stack is it?


Not sure what you are asking, but bleed has always been able to stack infinitely on yourself. If you've ever gotten corrupting blood. It stacks forever. The same for any enemy that can inflict the bleeding status.
(⌐■_■)
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RPGlitch a écrit :
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4ndr3as a écrit :
Still there is no reason for the bleeding damage to stack when the initional damage can't stack is it?


Not sure what you are asking, but bleed has always been able to stack infinitely on yourself. If you've ever gotten corrupting blood. It stacks forever. The same for any enemy that can inflict the bleeding status.


You try to compare two totaly different things.

The jewel clearly says "bleeding you inflict is reflected to you"

When im not able to inflict more than 1 bleeding stack, why does it stack for me
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4ndr3as a écrit :
2. You still take increased damage while moving even if it says you don't

Assuming you didn't instant kill yourself because of high bleed stacks. This would be a bug.
(⌐■_■)
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4ndr3as a écrit :
When im not able to inflict more than 1 bleeding stack, why does it stack for me


Because it's reflected damage. Your only able to inflict 1 bleed stack on enemies. Your character is not an enemy.
(⌐■_■)
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RPGlitch a écrit :
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4ndr3as a écrit :
When im not able to inflict more than 1 bleeding stack, why does it stack for me


Because it's reflected damage. Your only able to inflict 1 bleed stack on enemies. Your character is not an enemy.


can you read?

"Bleeding YOU INFLICT is reflected to you"

When i cant inflict anything nothing can be reflected
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4ndr3as a écrit :
can you read?

"Bleeding YOU INFLICT is reflected to you"

When i cant inflict anything nothing can be reflected


It's because you never inflict that first bleed stack on the enemy. When you attack the enemy has 0 stacks of bleeding because it gets reflected. The attack checks again, when you attack a second time. The enemy has 0 stacks of bleeding. So it gets reflected and stacks on you again.

If you need a visual.

You -> Attack -> Enemy

Bleed is Reflected because of item. Enemy has 0 Bleed Stacks.

You (Bleed) -> Attack -> Enemy.

Bleed is Reflected because of item. Enemy has 0 Bleed Stacks.

You (Bleed)x2 -> Attack -> Enemy.

Bleed is Reflected because of item. Enemy has 0 Bleed Stacks.

You (Bleed)x3 -> Attack -> Enemy.

Can you see? That even though you can only STACK 1 bleed because it keeps getting reflected. Your bleed stacks infinitely on yourself. The enemy still has 0 Bleed Stacks.




(⌐■_■)
Enemies have no Stacklimit on Bleeding and Ignite. Regarding of Passives, only 1 or up to 8 Stacks may cause damage, same for Ignite, only 1-3 Ignites may cause damage.

Example you apply 2 Bleedings steacks but 1 can do damage:

Seconds
00: Apply Bleeding#A for 1000 Damage/Second
00: Bleeding cause 1000 Damage
01: Bleeding cause 1000 Damage
02: Apply Bleeding#B for 500 Damage/Second
02: Bleeding cause 1000 Damage
03: Bleeding cause 1000 Damage
03: Bleeding#A deplets
04: Bleeding cause 500 Damage
05: Bleeding cause 500 Damage
06: Bleeding Cause 500 Damage
06: Bleedin#B deplets

Actually there is NO stacklimit on enemies. Only the number of damaging stacks is capped.

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