Stuttering upon moving with Lockstep
|
HI, i have stable good connection - 22 ms to frankfurt or 25 ms to amsterdam and on both of them im getting quite often stuttering upon moving. Its not lagg, just stutter, camera isnt smooth and it annoys me. Switching to predictive mode helped and its smooth now.
Anyone expeirience the same? I have no problem in Overwatch/league of legends/Diablo 3. Or all of them are using predictive? My FPS is 130 almost all the time. I just made WinMTR - Why pinging to Frankfurt goes through "ams" - Amsterdam? I live in Germany... ![]() Dernière édition par Rozari#4664, le 8 août 2017 à 10:56:00 Dernier bump le 12 août 2017 à 11:47:22
|
|
|
same here bro. just had to switch to predictive and its all good. not seeing any diff.
|
|
|
How can i check if i have any packet loss to POE servers? (frankfurt or amsterdam)? I have windows 10.
|
|
|
Hi,
Have the same problem connecting to Amsterdam server. I get packetloss on po1.fcr01.sr01.ams01.networklayer.com when i check with WinMTR Seems like it´s a problem for some players. |
|
|
I have 100% packetloss on some strange "No response from host". Wtf is that?
Update: just googled. Looks like "no response from host" is ok. But still dont understand why do i have somtimes stuttering upon moving. Btw. Why pinging to Frankfurt goes through "ams" - Amsterdam? I live in Germany... Frankfurt: ![]() Dernière édition par Rozari#4664, le 8 août 2017 à 10:53:44
|
|
|
Anyone knows why im getting stuttering? Ping seems ok.
|
|
|
Hi, my fix for this issue was deleting the shader Caches. (inside your poe shader Cache Folder)
Anythings roons smoothly now. I hope it helps. o/ |
|
" Hi, Thanks alot, that helped for me. Now i can play on lockstep (auto) and it runs pretty smooth. Well i have a shitty internet but it´s no stuttering anymore :D Thanks again!! :D |
|
|
Had same problem. Clearing both ShaderCache and ShaderCacheD3D11 helped. Thx a lot :)
/Onin |
|
" Crap :( And now when i start the game later it´s back, the stuttering. i have cleaned the cache on 2 different places, Steamcache and ShaderCacheD3D11. Any ideas? |
|






























