What passives currently affect Minion Instability?
I dont want to know what support gems do. I want to know wich passives from the skill tree affect it.
Minion Damage Minion Life are obvious ones, but what about others? "It feels like holding my breath under water constantly." Me about the limited "life expectancy" of the inventory space on Path of Exile and frequent needs to go to town to unload.
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I'm pretty sure Fire damage also works.
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Passives effect your character. Minions are not your character.
So Fire damage does NOT work. Only nodes that mention minions work on minions. |
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" There are millions of combinations of passives that affect minion instability indirectly. Some examples. The reduced mana passive allows you to cast your minions cheaper -> more explosions. The double curse passive allows you to cast Flamability AND Elemental Weakness -> depending on the resistance of the target you can see up to 5 times more damage from just the two curses. Aura radius + haste + increase area of effect makes your minions move faster and actually reach the target and explode in their faces, instead of blowing up where you just summoned em' (think act 3 snakes as the foes) Bonus chance to shock plus spark or arc or freezing pulse with added lightning and elemental proliferation ( or whatever other means of spreading crackling love ) will multiply you minions explosions by up to 2.2x Bonus number of zombies or skellies / specters -> more unstable minions, more explosions. Double totem passive with spell totem and skellies as the base line -> GPU melting explosions. As I said, almost all passives affect Minion Instability somehow. --- But you must not forget supports and items mods: +2 minion gems -> more minion hp -> stronger blasts +increased aoe -> larger explosions +concentrated effect -> damage multiplier going up to like 1.7x +fire penetration -> bypasses fire resistance and ignores any extra resistance your target may have over it's maximum from auras and such. +item quantity -> loot pinata +minion life -> additive bonus to hp resulting in stronger explosions, severe diminishing returns +minion damage -> additive bonus to damage resulting in stronger explosions, severe diminishing returns +minion speed -> quick to blow the fuse +chance to flee -> terrific explosions +iron grip -> maybe ? summons have their own stats but should work ... it's additive though so severe diminishing returns. +cold to fire with hatred aura -> greatly increased explosion potency +crit chance + crit damage + critical weakness -> she went boom +blind -> blinding explosions +chance to ignite + flammability -> target burns for 2-3x the damage caused by the explosion etc Think positive. Did I mention elemental proliferation linked with your skellies or zombies ? :) I like how the ENTIRE FREAKING ROOM freezes up, gets shocked and starts burning when my zombies decide to shotgun their brains. Arbitrary placeholder decisions should never be embraced as final. Dernière édition par MegaDeth666#7419, le 9 févr. 2013 à 04:25:57
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