Sprint forced key assignment to dodge/roll

I’d like to request an option to either disable Sprint entirely or to assign Sprint to its own separate key instead of having it bound together with Dodge/Roll.

Currently, Sprint is forced to share the same key as Dodge, and this creates a very clunky interaction—especially after using abilities like Blink. Because Sprint auto-activates immediately after the dodge/teleport, my character feels sluggish and unresponsive, almost like “turning a boat” instead of making a sharp action.

This not only slows down movement flow but also makes certain skills feel awkward to use in combat. Having the ability to separate Sprint to its own keybind (or toggle it off completely) would give players more control and keep movement responsive without unintended slowdowns.
Dernier bump le 2 oct. 2025 à 21:45:44

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