you nerfed the piss out of mana regen

Basically cutting it in 1/2.

Playing with the tree like everyone else, everything was almost straight forward in order to respec and try to match until I noticed this critical F U to my self-casting tank. I could do anywhere between 250 and 450 between clarity/discipline(EB)/both. Now I'm lucky if I can get up to 250 with both.

You know it's not like non-arc self-casters were OP, yeah? One step forward (spell echo), 2 steps back (the hell with regen!).

I'll reserve any further bitching because I'm hoping you adjusted Incinerate and Arctic Armor to match accordingly (fingers crossed).

Edit: See my last post - now that 1.2 is out... just about all is still a-OK! Post still holds true from the regen #s standpoint, but my build somehow survived. Other's might not be so lucky.
✰CARD✰ The Survivalist
I can’t buy any more big supporter packs because the forum only supports showing 7 legacy tags.
Dernière édition par cgexile#1534, le 20 août 2014 à 21:25:29
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I know it's not the same for everyone, but my build actually came out mostly the same. It currently uses a level 24 AA and echo incinerate with a very high cost. My build pre patch versus my build post patch.

This gives me the same increased mana and energy shield, removes 26% increased aura effect for clarity (a big hit) but leads to another 80% increased mana regen. If necessary I can skip out on combat stamina to take dynamo instead if I need more mana to make up the clarity loss. Or drop combat stamina and 3 more nodes to take influence again. Despite all this, I gain 9% increased cast speed and 30% chance to avoid stun while casting, as well as a bunch of other small benefits like 2.8% life regen, more attributes and some more all res.

Again, not everyones builds are effected the same, but mine came out ok.


edit: got the build links mixed up sorry
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
Dernière édition par Wooser69#4318, le 15 août 2014 à 00:46:36
LOL.

Man, it's like watching people trying to figure out the plot to a story with only half the pages.

Even if I didn't know what I know, I'd know better than to knee-jerk about Skilldrasil changes when the devs have made it clear that's not the only change incoming. I might even apply some logic and figure that if they HAVE reduced mana regen that much, that might just be because people won't need it...

Or no, we could all be irrational and just decide that suddenly GGG have no idea what they're doing!
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
"
Charan a écrit :
LOL.

Man, it's like watching people trying to figure out the plot to a story with only half the pages.

Even if I didn't know what I know, I'd know better than to knee-jerk about Skilldrasil changes when the devs have made it clear that's not the only change incoming. I might even apply some logic and figure that if they HAVE reduced mana regen that much, that might just be because people won't need it...

Or no, we could all be irrational and just decide that suddenly GGG have no idea what they're doing!



Because last time they said monster damage was getting nerfed to compensate for life changes, it wasn't nearly enough and life builds were basically unplayable.
"
Wooser69 a écrit :
Spoiler
I know it's not the same for everyone, but my build actually came out mostly the same. It currently uses a level 24 AA and echo incinerate with a very high cost. My build pre patch versus my build post patch.

This gives me the same increased mana and energy shield, removes 26% increased aura effect for clarity (a big hit) but leads to another 80% increased mana regen. If necessary I can skip out on combat stamina to take dynamo instead if I need more mana to make up the clarity loss. Or drop combat stamina and 3 more nodes to take influence again. Despite all this, I gain 6% increased cast speed and 30% chance to avoid stun while casting, as well as a bunch of other small benefits like 2.8% life regen, more attributes and some more all res.

Again, not everyones builds are effected the same, but mine came out ok.



edit: got the build links mixed up sorry


I compared your build to mine. The differences are you have a lot more life and a lot less dps, where as I have the opposite: more dps but less life.

But what we have in common is if you look at your regen, its only 100-ish. My guess is your old build was 2x or 2.5x thata mount which means you and I both may (unless they adjust Incinerate and AA proper) be screwed trying to sustain Incin, AA, or both.

Yes - like you said... respec to match up the life? Check. Try & match up the spell dps? Check. Mana regen to actually do anything? Where the hell did it go...

✰CARD✰ The Survivalist
I can’t buy any more big supporter packs because the forum only supports showing 7 legacy tags.
"
cgexile a écrit :
"
Wooser69 a écrit :
Spoiler
I know it's not the same for everyone, but my build actually came out mostly the same. It currently uses a level 24 AA and echo incinerate with a very high cost. My build pre patch versus my build post patch.

This gives me the same increased mana and energy shield, removes 26% increased aura effect for clarity (a big hit) but leads to another 80% increased mana regen. If necessary I can skip out on combat stamina to take dynamo instead if I need more mana to make up the clarity loss. Or drop combat stamina and 3 more nodes to take influence again. Despite all this, I gain 6% increased cast speed and 30% chance to avoid stun while casting, as well as a bunch of other small benefits like 2.8% life regen, more attributes and some more all res.

Again, not everyones builds are effected the same, but mine came out ok.



edit: got the build links mixed up sorry


I compared your build to mine. The differences are you have a lot more life and a lot less dps, where as I have the opposite: more dps but less life.

But what we have in common is if you look at your regen, its only 100-ish. My guess is your old build was 2x or 2.5x thata mount which means you and I both may (unless they adjust Incinerate and AA proper) be screwed trying to sustain Incin, AA, or both.

Yes - like you said... respec to match up the life? Check. Try & match up the spell dps? Check. Mana regen to actually do anything? Where the hell did it go...



Pre patch 100% increased mana regen, wearing gear with lots of ES and mana regen to compensate. Now 180% increased but less base from clarity. Hopefully around the same mana/s.

I'm actually expecting a nerf to AA where the damage reduction and mana drained are both brought down, meaning neither of us will need the exact same amount of mana/s as we have pre-patch. Patch 1.2 seems to be a lot about lowering the costs and effectiveness of the current meta, which is spell block, AA and max res and as much life as possible.
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
"
Charan a écrit :
LOL.

Man, it's like watching people trying to figure out the plot to a story with only half the pages.

Even if I didn't know what I know, I'd know better than to knee-jerk about Skilldrasil changes when the devs have made it clear that's not the only change incoming. I might even apply some logic and figure that if they HAVE reduced mana regen that much, that might just be because people won't need it...

Or no, we could all be irrational and just decide that suddenly GGG have no idea what they're doing!


You know Charan I hope you're right which is why the bitching is to a minimum. But GGG opens themselves up to this sort of thing when we only get 50% of the big picture.

My Shadow is just fine sitting on a tonne - and I mean a tonne - of new ES and DPS. He eats Atziri for breakfast. That's great and all, but my witch was 10x as fun to play with and she did not stand a chance against Atziri. She's my baby so yeah I'm having a wtf moment.
✰CARD✰ The Survivalist
I can’t buy any more big supporter packs because the forum only supports showing 7 legacy tags.
"
allbusiness a écrit :
"
Charan a écrit :
LOL.

Man, it's like watching people trying to figure out the plot to a story with only half the pages.

Even if I didn't know what I know, I'd know better than to knee-jerk about Skilldrasil changes when the devs have made it clear that's not the only change incoming. I might even apply some logic and figure that if they HAVE reduced mana regen that much, that might just be because people won't need it...

Or no, we could all be irrational and just decide that suddenly GGG have no idea what they're doing!



Because last time they said monster damage was getting nerfed to compensate for life changes, it wasn't nearly enough and life builds were basically unplayable.


One might also apply a bit more logic and assume that even if you don't trust GGG to balance it properly, if an alpha tester who presumably HAS played with the changes is posting something like that, they are probably also satisfied that things will be ok. And probably that they've talked to other alpha testers who are also ok with it.
to add to this, i noticed they totally screwed the mana leech node, now forcing you to get 2 increased mana nodes.
IGN:Axe_Crazy
"
Hodari a écrit :
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allbusiness a écrit :
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Charan a écrit :
LOL.

Man, it's like watching people trying to figure out the plot to a story with only half the pages.

Even if I didn't know what I know, I'd know better than to knee-jerk about Skilldrasil changes when the devs have made it clear that's not the only change incoming. I might even apply some logic and figure that if they HAVE reduced mana regen that much, that might just be because people won't need it...

Or no, we could all be irrational and just decide that suddenly GGG have no idea what they're doing!



Because last time they said monster damage was getting nerfed to compensate for life changes, it wasn't nearly enough and life builds were basically unplayable.


One might also apply a bit more logic and assume that even if you don't trust GGG to balance it properly, if an alpha tester who presumably HAS played with the changes is posting something like that, they are probably also satisfied that things will be ok. And probably that they've talked to other alpha testers who are also ok with it.



Considering the alpha testers who say the changes are fine are also notorious fanboys who ignore logic outside of Charan, I'd take what they're saying with a grain of salt. Slayers in the other thread thought that you couldn't up with a 99 point bow build that was better than his on the old tree and I proceeded to make one with 220% life, over 150% more crit chance, more multiplier, and more phys bow dmg (by like 100% or some ridiculous shit). So excuse me if I doubt the capabilities of the alpha testers when the alpha testers consist of Slayers and guys like Anubite who will defend PoE no matter what on these forums, even going to the extent of severely trolling/disregarding logical arguments (just peek into the other thread, Slayers got proven wrong and then now is like "HUR DUR I DON'T PLAY BOW CHARS").

I'm not saying that all Alpha Testers are like that, but the most vocal ones on the board outside of Charan basically have displayed little to no objectivity when discussing the game.
Dernière édition par allbusiness#6050, le 15 août 2014 à 01:03:29

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