Trial of Sekhemas' list of bugs and suggestion on how to improve and make it more fun
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Hi. I've been running trial of Sekhemas for weeks and have noticed some bugs and mechanics that doesn't work the way it's supposed to:
1. ENDLESS CONTROLLER SHAKING On controller, if I face a monster that uses the fire ground expanding skill, it shakes my controller, but also continue to shake endlessly even when the monster is killed and the skill is gone. Opening item inventory sometimes solve this issue but not always. I will have to leave the trial or encounter another source that will shake my controller for it to stop. 2. RARES NOT SPAWNING IN HOURGLASS ROOMS Some Hourglass room trials on second floor are bugged. they'd spawn a few rares and stop spawning them completely or not spawn any at all. 3. MERCHANT SELLS RELICS WHEN THERE ARE STILL BOONS AVAILABLE This ruins the run sometimes I brought relics with "Merchant has an additional choice" and this choice occasionally suddenly becomes a relic instead of the boon with the FIRST merchant I saw in the trial. The merchant should sell all available boons before starting to sell relics. I should be able to buy my "A Moment's Peace" right before boss room because I was lucky and invested enough for the run, just to be disappointed because the merchant sells all relics instead of the 5 repeatable boons. 4. MAJOR BOON NOT WORKING AS INTENDED. I have the major boon that turns the next Affliction I "take" into a random minor boon, I also have a major boon that prevents me from taking any more minor affliction. BUT, I lost the major boon and gain a minor boon anyway. This should not work this way because that Major boon can prevent a Major Affliction! Therefore, if I have these two major boons together, I should be shielded from the next Major Affliction that I take instead of wasting the Major boon on a random minor affliction that I wasn't afflicted with in the first place! The run is already horrible as is that you force us to take affliction and sometimes very deadly one that can ruin the run and the merchant not offering boons when they should be available is criminal. Some minor affliction should even be Major affliction instead like "merchant only has one choice" and "you are not always taken to the room that you select" though the latter can be easily avoided by leaving the trial and re-enter to try again and hopefully it opens the room that you want this time. Please stop forcing us to make affliction. create openings, let us choose to play the trial without picking any affliction. BUT! Give us rewards if we do choose to take the affliction! You can even have rooms with Major Affliction and giving us, the players, the choice of playing the game our way and simply reward us if we do choose to take the challenge! For an example: if we take the Major Affliction: You cannot restore Honor, then reward us 1 divine/chance orb/annulment orb at the of the run if we beat all 4 floors. let us decide if the reward you're offering is worth the hassle/challenge of the increased difficulty of the run. give rewards for every minor affliction on the map as well. this will make each run more fun as we get to challenge ourselves with every run, get to enjoy the decision that we make, and reap what we sow. Stop forcing us to take affliction at every corner and give us nothing in return. Please make it a game that we, the players, enjoy playing and not a chore that we're forced to do. Give us more controls of how to play the game our way. Thank you. Dernier bump le 4 nov. 2025 à 22:45:49
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