Breach circle rate of expansion/monster spawns.
|
My character is a level 99 warrior, pretty decked out gear wise. I, like most warriors I'm sure, have no issue clearing multiple screens worth of mobs at once. My movement speed isn't the greatest (of course), so if I do happen to get stuck on one small piece of terrain during a breach, or the map has corridors that I'm trying to navigate through, there's a decent chance my breach could be ruined.
That being said, my breaches still last a good amount of time, much longer than they did when I was lower level. But I can't even imagine how the players feel who don't have screen clearing builds. How are they supposed to keep up? Minion builds are the first ones that come to mind. I'm not sure I understand this design philosophy. The way breaches are structured effectively excludes any build that doesn't have massive screen clear and movement speed. Has there ever been any acknowledgement of this issue? I honestly don't see many people talking about it so I'm wondering if maybe I'm missing something here. Dernier bump le 31 oct. 2025 à 17:14:49
|
|
" The idea is that those players should be doing another kind of mechanic more suitable to their build. This would be the ideal situation, it's just that every mechanic in the game benefits from either movement speed or aoe right now, usually both Bosses could have been the exception, but they die to anything that deals more damage than a breeze with a build that doesn't even focus on single target, so there's no point in single target either when you don't have to sacrifice movement speed to kill bosses There's the unique breach tablet to mitigate the problem of breach closing btw, although it's kinda meh Dernière édition par iHiems#0168, le 31 oct. 2025 à 17:19:03
|
|

















