Campaign Bosses High for No Reason

Some of these campaign bosses are not right at all. their accuracies are insane, some things you just cannot dodge in time, nothing you wear or craft helps ie. Viper. Would be 1. Thats just the 1, there are others throughout the campaign that are just stupid boring. And I refuse to ask for help because I do not want too. I dont feel I should be forced to ask for help. Especially if I play SSF.

Im just saying... and is my opinion. I do not care if others feel they keyboard warrior their way to the seven kingdoms of heaven and kill them all with in keystroke. Not all players can. Ive been holding back for so long just to say this and I am confident there are multiple threads on this same topic in which I also do not feel like i need to search when there is no clear solution other than asking for help.

This is 1 main reason why Im so sick of PoE2 in general, is because of the nonsese like this. Sometimes I dont feel like playing PoE1 and want to play 2. But not like this....
Dernier bump le 18 juil. 2025 à 17:20:52
Bump...

would really love for a dev to share some type of acknowledgement if possible. Its really starting to get under my skin how this is THE only challenge throughout the entire game. And... im still stuck on trying to kill Viper. Ive revisited every inch of my build, nothing is wrong, the campaign bosses are stupid stonk when they are about to die, they just go crazy ham.Thanks
They're easy your build is just wrong.

Make a better one.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"
Spiritbocs#0631 a écrit :
Bump...

would really love for a dev to share some type of acknowledgement if possible. Its really starting to get under my skin how this is THE only challenge throughout the entire game. And... im still stuck on trying to kill Viper. Ive revisited every inch of my build, nothing is wrong, the campaign bosses are stupid stonk when they are about to die, they just go crazy ham.Thanks


I would have to personally disagree. They already made changes to Viper to make it so you can now more effectively dodge all attacks, especially the ground attacks, which I think was warranted. But I don't think Viper is too hard and have beaten it with fresh SSF runs in multiple different builds plenty of times recently.

To give perspective, I have gotten bored of the end game in the current league so for the past month I have been just playing fresh characters as if I started with nothing each time to get better at the campaign with different characters. I was initially following levelling guides but I now feel confident enough to create my own levelling builds that probably don't even get close to max min the character, but are certainly good enough to comfortably get through a start from nothing SSF campaign. I can tell you that you do get better with experience and your understanding of how the game mechanics work and how each boss battle works. This experience of doing this has been rewarding and I think reducing the difficulty would take away from that. If anything perhaps GGG could implement some optional guiding quests that perhaps teach newer players key mechanical understandings to assist with the learning or something like that.

Sure, there are some challenging bosses through the campaign, but I think they have them currently in a good place. Sure there might be some reasonable grounds for some minor adjustments that I can't think of right now, but I would find my playing experience to be less enjoyable if they made any significant reduction in difficulty on the bosses.
It's funny because with buckler you can do Viper without taking any damage (it's hard, but possible)
I think the bosses are intended to be roadblocks.

Unless the player gets lucky with gear drops and regal/exalt slams during the campaign they will likely need to re-farm an area in hopes of getting better gear (or gear with relevant resistances) before defeating the boss. Otherwise it's wouldnt be much of a boss, more like a rare mob with extra lore.
"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
Dernière édition par Direfell#7544, le 18 juil. 2025 à 15:54:27
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Direfell#7544 a écrit :
I think the bosses are intended to be roadblocks.

Unless the player gets lucky with gear drops and regal/exalt slams during the campaign they will likely need to re-farm an area in hopes of getting better gear (or gear with relevant resistances) before defeating the boss. Otherwise it's wouldnt be much of a boss, more like a rare mob with extra lore.


i have a bad habit of 'don't use any orbs before maps' from poe1, i also never gamble, and i never got stuck on campaign to the point i had to re-run areas. only time i was cock blocked was on kopec temple boss, my dps was so low that i could not get through his ES in between invol periods. i managed to take him out with a poison support on my default spear throw attack.

that said, bosses are very well balanced that you can take them out no matter what crap gear you got. its by far my fav thing about this game that no boss is a dps check
Spoiler
please don't look at Vaal Foundry side area, kthnx
"
Coconutdoggy#1805 a écrit :
They're easy your build is just wrong.

Make a better one.


Strangely, I very have the same thinking as this

and I know that sometimes game dont let you make a better build...
but I gotta agree that gotta make a better build.

Idk how, but it just need to do

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