How to fix Synthesis league
How to fix Synthesis league
Why? I am doing T 12~13 maps now and im selling maps in T 1~6, the frist few days it feels smooth, but as day pass my sells drops and stops, it indicate that theres no more player are going up or simply everyone is quitting , I know GGG knows the number, but as my experience tells, player number sinks to the bottom low. Anyway enough with the intro….. Problem 1 : “fractured items” storage problem: I know POE is a free to play game, and GGG need to make money to continue the service,I get that, but forcing player to buy tabs to store “fractured items” is a bad idea, because, If I want to store Two handed fractured items such as a Bow 1 tab would just store a small amout of those, and this synthesize mechanic require a Ton of them to get something usable out. Managing them is a Pain too. The fix: Easy, just make every “fractured items” 1X1 size like Essence and can be apply to a base, Where the permanently fixed mod are store, and when apply to an item it works like Essence and apply the permanently fixed mod with some random mods to the item just like Essence. I don’t care, where there is 3 types of 1X1“fractured Essence ”that can be apply to accessories / armours / weapons. Or just one “fractured Essence “that can apply to any base. Problem 2 Memory Nexus Problem: 1. Memory Fragments placing Totally non-workable to place Memory Fragments by face touching the next Memory Fragments / Void. Well everyone is talking about it,So I will skep to the suggestion. The fix: It’s simple Just allow people to place Memory Fragments and connect them in the center of the Nexus, just so simple as it is. How can GGG make it so wrong in the first place? Is that some designer’s insight about something that we 99% players didn’t discover yet? anyway the fix is just that simple, sorry for the emotion. Final problem 3: The Immortal Syndicate core Frist of all let me be clear ,I am a fan of the betrayal league , I think the encounter of the syndicate has been a solid backbone to the game, although I still have lags with intervention encounter ,and sometimes when my intervention is 100% and maps with jun masters in it only spawn 2 branch in that maps and it sucks. I am still on the side of betrayal mechanic being the back bone of end game and carry out the game play. The problem is just obvious, there is too less Immortal Syndicate encounter to make it work, and without encountering much to the Immortal Syndicate , I can’t even craft descent items for end game…. The fix: This is hard , I know as GGG side they don’t want low level high return content farms, And I agree, so it makes it even harder to fix it. Some people suggest more encounter (so what’s the point of new league? Lets just all stay in the good old 3.5) Some people suggest higher the tier maps higher the information member provides. (well that maybe fine, but there’s like 60~80% times where u wana move people around and not getting any information, so that won’t fix nearly anything) And the funniest thing is No one ever find how master mind is rewarding, because there’s very few people even had a chance to do a run. Except every one knowing the 1C devouring Diadem is now 7Ex….good job GGG. For me ,I don’t really know how to fix the the Immortal Syndicate core . Maybe a Immortal Syndicate Labyrinth ? Where people pay a small price or doing some trial to enter zones with all four branch of Immortal Syndicate and react with them? So intervention wont lag kill every one with junk PC like me? I really don’t know, All I know is if nothing hot patch is coming out fast, the diablo Immortal advantage will end for Path of Exile will end, and we can all stay exile from “AB” Get well GGG Good luck Dernier bump le 17 mars 2019 à 19:15:57
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Probably the most simple fix to Synthesis would be have the piece you stabilize inherit rarity/quantity from the map it came from, 100%
This rewards people who push their maps to the extreme. Run a map with 8 mods, and get like 100%+ quantity, the memory fragment should keep that quantity/rarity bonus when stabilized. The main issue is, memory fragments are not rewarding. And it's mostly because they are like playing blue maps for the quantity/rarity they provide. |
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I think the only fix it to remoce all syntesis content.
Bot the nexus stuff and synthesizing items is a HUGE fail, where GGG took it too far and messed it up. At least for the crafting there i see no fix ( and tbh : there are already plenty crafting options, the crafting is already quite complex ); why introduce yet another system which also is completely useless for all but the 0.1% of extreme hardcore players? Synthesis -> crap, worst league ever ( well, i did not experience talisman myself, but worst at least since my start in 2016 ... ) |
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" 99% of fractured items are worthless, I am only storing top bases with good fractured mods, so only have half a stash tabs worth " This is the only solution I think. It is impossible to plan long runs they way it is set up. There is only space to hold 10 memories, but there are 11 different types of memory. The planning stage is frustrating , I have to delete memories that I want to use further along the chain because I need different shape memory closer to the start. " Betrayal fixed the problems with low level crafting (it used to require level 7 master to scour off a craft at the bench previously, and the veiled items granted access to crafting from the start of the game whilst leveling) and now the old problems are back. Jun needs to be available from the start and veiled items need to drop during the early game. If veiled items are going to be the only source of low level crafting recipes, then veiled items need to be available from other than betrayal masters. Let regular rare and unique monsters have a chance to drop them, and let them have a chance to drop from strongboxes. The masters can stay in act 9+, but we need earlier access to the recipes. |
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" This thought is part of the reason GGG is in the current hole with Syntehsis; there is a definite lack of player agency. If people do not want to engage with the new mechanic (perhaps they only want the new economy), they should not feel forced to. As it stands, GGG was expecting you to be forced into doing Synthesis by reducing the map drops in regular content (and presumably making up the difference in Memories). A solution IMO is to open up availability of non-league content. Delve is currently a good example. You have a sulphite scarab, the prophecy, and you can also do Niko's encounters. All independent of Synthesis. TarkeCat had a good idea on how to implement this, and it was that you could align yourself with one (core) Master at the expense of the others. Doing this, you would influence the second roll (after the game determines there will be a master) that decides which master is spawned. Currently, they are more or less even. If you wanted more Niko, you would get more Niko. If you wanted more Jun (which I do, personally), you'd get more Jun. |
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This "league" is beyond "repairing". It will be dead before it really started, players are furious and now this issue with maps. They might as well end it tomorrow, there would not be a lot of complaints. One week from now and even standard will be better opion. "Fresh economy"? It requires players, crafters and sellers. Without them it will be "no economy".
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